I've just gotten some ps1 screenshots rejected because of resolution, but I'm not sure what to do with them. The originals are 512x240 for gameplay and 320x240 for FMV sequences, but of course this isn't what a TV would output it as. I don't recall there being a definite answer in this thread: http://www.mobygames.com/forums/dga,2/dgb,4/dgm,167132/
I'm mainly concerned about the gameplay ones, which are "squashed".
The resolution of shots from emulators has been brought up a few times before, and this thread on the subject should help you: http://www.mobygames.com/forums/dga,2/dgb,6/dgm,159507/
Double vertical resolution for the gameplay shots and leave it at that. 4:3 correction isn't allowed to my knowledge when non-integer stretching is needed.
(Edited by Giu's Brain (468), Sep 18, 2012)Re: stretched ps1 screenshots
Giu's Brain (468), Sep 18, 2012
My PS1 screenshots were accepted and I followed a few simple steps:
1. I took the screenshots at the original in-game resolution. No filters, antializing or anything like that in the emulator. pSX shows the original game res if you press Tab.
2. I corrected the format to 4:3 in an editor, with no smoothing or deblocking. You can use MS Paint, if you don't have anything else installed.
3. I explained in a fair amount of detail what I did (basically steps 1 and 2) and which emu I used in the comments section, so the approver knew what was done.
What Giu said. I'm probably the picky approver who WIPed them, right?
Resize the screenshots to the closest 4:3 (or equivalent of 320x240 if you will) to make them as close to what the real ps1 would have shown as possible.
See my screenshots of WCW Backstage Assault as a good example. The intro movie is in 320x240, while the actual gameplay screens were something like 512x240. I simply calculated what the appropriate resolution would be and stretched the lower resolution to work with the higher one.
Yeah, I was wondering if you would get these ones too. Good thing you rejected it though, there was a straggler that I missed resizing, and I realize now that I re-sized them terribly anyway.
But I don't know how you got 512x432 for your in-game screenshots. That isn't 4:3 unless I am missing something. Unrelated to this topic, but it looks like the other submitter has 320x240 gameplay shots and texture filtering. :x
I upscale the shots to correspond with the closest resolution to 320x240 (which is the most common resolution and what the ps1 plays in most often. 512x432 is the smallest resolution possible given the strange stretching that game does.
If you find screenshots that look "off", don't hesitate to either replace them or send in a correction so someone can have a look at them. :)