I really like puzzle/platform games, the ones where it's all about puzzle solving not about fast reflexes.
I've played (and completed) Pushover, Fire n Ice (aka Solomons Key 2, highly recommended btw) and Catrap. And recently I've found "Adventures of Lolo", from the Eggerland series, again a great puzzle game.
Does anyone know other games of this type? I know of only a few game like this released in recent years, like "Chocolate Castle", "Braid" and I guess even "Portal" by Valve kind of fits the description.. any more?
The Johnny Platform games are pretty good, if you have a 360 and access to XNA Indies. HuntersLunch and SummerVacation are passable Lolo clones, though there's only 30 puzzles in each. There's free Windows versions of each game too, which I've yet to get around to adding here, actually...
If you've only played the first Adventures of Lolo, I heartily recommend playing the second and third as well (also on the NES) -- the third one in particular gets to be quite devious by the end!
As the borders of this category are a bit vague by nature, some suggestions might no be 100% what you are looking for but anyway:
The Lost Vikings 1 & 2 (both on SNES I'd recommend) and if you like those, try the Game Maker game called The Lost Snowmen
Sutte Hakkun (SNES too) : http://www.rvgfanatic.com/209301/116022.html
Umihara Kawase (if you have a DS, I'd recommend this version as it contains both the original game + the sequel that was published on PSX).
Project Eden (PC, not that much platforming happening though)
Penguin Land (Megadrive)
Bumpy (best version in terms of graphic is on ST but I'd recommend also the CPC version which does not look as good but is more "peaceful" - you will understand what I mean if you try both ;-) -) and its sequel Bumpy's arcade fantasy. Do not bother with the so-called update remake called Pop-Up, unless you want to make your eyes and ears suffer.
Fury of the Furries
Most games by Nifflas (Withing a deep forest etc...) could fit as they are not action-intensive most of the time: http://nifflas.ni2.se/
Chip's Challenge could also fit (Lolo's style). If you like it and can, try the DS homebrew remake called Codename Hacker
While on the topic of DS homebrew, there is Still Alive DS, which works like Portal: The Flash version
Trine maybe too (perhaps a bit too much action)?
You might want to give Kickle Cubicle a try.
God of Thunder is a fun game; though it's rather more action-oriented, it has a fair few puzzles as well. It's also got the benefit of having been released a few years ago as freeware, so you can download and play it guilt-free.
I remember Adventures of Lolo being great. I'll have to get back to it and beat it some time; thanks for the reminder.
Oddworld games. Top of the line.
In the category "recent releases":
And Yet It Moves - A platform games with hardly any enemies and the ability to change gravity's direction. Also a unique graphical style made to look like torn up texture photographs. It's quite a lot of fun, but rather short.
The Misadventures of P.B. Winterbottom - I bought it but haven't played it yet, but from the looks of it, it explores similar gameplay as Braid, requiring some inventive thinking.
It's good. Not as good as Braid, but still good. The creative direction is great, and the entire story is told in rhyme.
And how could I forget Omelette Quest! It's a 2 player game though. So you'll need to find someone to crawl behind the keyboard with you.
Gave it a quick try (went as far as level 5 Lord of the levers).
It is quite interesting. At least worth a try for everyone who took a look at this thread.
But more importantly, if you plan to work on it again (I used the download version):
- No mention of how to contact you for feedback? Nothing on the webpage. Only names on the starting screen of the page. Suppose it gets distributed a bit everywhere on the net and I am pretty sure most people will give up giving feedback if they need to hunt you.
- Unless I am mistaken, the game has no progress save system. Games like VVVVVV do have one (although it saves only save to the browser cache I think). Otherwise, please consider at least a password system.
- Two points on controls:
a) would of course be better if user-definable. Not sure how easy it is to do with Flash though.
b) if you opted for a control scheme like the following, you could even "market" the game to people who like to "challenge" their hands coordination (you know, for instance, people who try to play shoot'em ups in the arcade in two player mode but alone):
Of course, this is based on the assumption that I have seen all the keys you need to play.
Green player movements (and moving the board when one is hold) : ESDF (I advise F for right so that people can find the key without looking, using the homerow marker). Action key: R. Jump: Space works fine.
Blue player movements: Numpad 5 (down), 8, 4 and 6. Action key: 7. Jump: Numpad Enter is already working as that, so keep it.
Of course, this can be done by people using some keyboard remappers, but it would probably better to have it implemented this way directly.
Well, as this is a bit specialized an audience you may have limited interest to do that but at least now it has been suggested.
Finally, another argument in favour of ESDF: by using WASD, you are excluding people who have an AZERTY keyboard from enjoying your game (since A and Q are swapped and Z and W too). No issue with ESDF.
But then, there is the possibility it would create some issues for other keyboard layouts (although I have never read anything about that).
I'm one of those AZERTY users. It's such a pain to change all your system settings to qwerty to be able to play a game. Especially indie games are very negligent of it.
Thanks for playing!
As for your comments:
The "website" is just a quick thing I made, it's actually on my personal webspace of the college I went to. It'll probably be wiped from existence any day now. I've contacted various portals if they were interested in releasing the game. But unfortunately not a single portal is interested in multiplayer only games. Maybe I'll make a proper site for it once the current website is taken down.
If I ever find the time to work on this game again, a save system is one of the first things on my to-do list. Not sure what kind of system though, it depends on what's possible with Flash. Right now you can cheat to another level though. While in-game press ESC to open up the pause menu. on the lower right there's a grey square somewhere. To the left of it is a text input field. (your mouse should turn to a type-in cursor there) type in the level number there and press the square to immediately skip to that level.
The controls are a mess, I know :(. But unfortunately this is the only viable option of the dozens I tried. Fact is that a keyboard can only register so many different keystrokes at the same time. And keys are divided into groups. If you press certain keys in the same groups at the same time, they just won't register. This is a huge problem with 2 players using the same keyboard. There's no real solution to this. Having customizable controls will only make it worse, the keys I use now are carefully chosen not to interfere with each other (but I still had it happen sometimes with certain users who tended to keep use and jump buttons pressed for longer than they had to). Also with the browser version I can't use buttons that have browser functions (like alt and ctrl because they are used for shortcuts). Flash is also notoriously bad in differentiating between left and right shift. It can see which is pressed, but not which is un-pressed, which causes all kinds of unexpected bugs.
And I know how annoying it is to not being able to manually set your keys. I play games left-handedly so I always have to reset keys in every game. And even in major releases like Modern Warfare 2 I have to manually edit it in a .ini file, because the in-game controls screen doesn't register when you select numpad keys... :\
Anyway, to fix the game's shortcomings, I'd have to recreate the whole thing in some professional language, which I have very little experience with. And if I want to make it interesting for publishers/distributors I'll need to add a whole single player experience. So that dumbs down my motivation somewhat. A full time job designing games doesn't help either. The last thing on my mind when I get home is to do MORE gamesdevelopment! :)
(Edited by lilalurl (778), Aug 20, 2010)Re: Platform puzzle game recommendations?
lilalurl (778), Aug 20, 2010
Thx and btw:
"Everything in MobyGames is contributable by users".
Semi-off topic but if you ever want to try the key combo that create less (or more) ghosting/jamming issues, the Keythis! utility helps to do that quickly: http://retroblast.arcadecontrols.com/files.html
As for the issue of having two players on the same keyboard, I guess it is a design choice to make, based on the analysis the (game) keys that will more likely be used at the same time and which of the (game) keys can be "allowed" to jam (ie if one player blocks an action from the other is it important or can it wait that the other player finishes his action). And then decide what is the optimal solution, knowing than none is perfect (and taking comfort of use into consideration). I guess you had some fun doing that...
One suggestion, perhaps then, would be to use full keyboard controls for one player and keyboard + mouse combo for the other one. You could have Action on one button, Jump on the other one and have one of the mouse axis use for moving the board. This way you would only need left and right movements on the keyboard.
Not sure about Flash allowing you to use the right mouse button though.
Edit: Hmmm looks like I accidentally locked the contribution for tips and tricks (empty WIP), so you may have to wait a bit until I get the abandon warning before entering the cheat you provided.
Some good suggestions, too bad I don't have an xbox or XBLA. I played "Lost Vikings" back when it first came out, also a great puzzle game.
When I think of the Lost Vikings I also think of Imogen, an old game for the BBC Micro and splendidly remade by Ovine By Design for Windows.
Lol. When I think of Ovine and retro remakes I also think of Head Over Heels and some other old isometric "action" games (or remakes in the case of Head Over Heels) that could perhaps please Bas' needs.
I never could really stand isometric games (personal issues with controls) so besides well-known titles (Solstice, Equinox, Batman) I don't know what to advise Bas to give a try to and especially which of them are more puzzle-based than action-based.
So if there is an expert around, feel free to suggest some names.
I don't think anyone here was thinking of isometric puzzlers but you, but I'd throw D/Generation in that camp.
I love Adventures Of Lolo!
Can't believe no-one has mentioned Toki Tori yet, though. Brilliant puzzle/platformer - Strong Lolo vibe, mixed with a bit of Lemmings. I played through the recent Windows release, but it's also available on Wii and there's an older version for GBA. Highly recommended!
Hmm... I now some people who worked on that, but somehow never played it.
Toki Tori (aka Eggbert) is a good example too, I even suspect the makers tried to copy Eggerland/Lolo a little bit.
Popils on the Game Gear is also a good example. It's not on moby yet, I submitted a game description which is pending approval.
There's always Henry Hatsworth in the Puzzling Adventure as well. I haven't tried it myself, but from what I've seen of the gameplay it looks like fun.
It gets pretty tough though. Needs some oldskool arcade relexes.
(Edited by Grandy02 (321), Aug 31, 2010)Re: Platform puzzle game recommendations?
Grandy02 (321), Aug 31, 2010
I can recommend the game Mole Mania, a neat top-down puzzle game by Nintendo for the Game Boy.
Then there is also the Game of Robot series by German developer TOM Productions for DOS/Windows. They are top-down games which use elements from puzzle and action-adventure games and offer non-linear gameplay as well as a big world to explore. Great games I know since my childhood (German only).
From the same developer comes the isometric puzzle game PC-Bakterien!, which takes place in an unusual setting, the microcosm (in both English and German).
Then there is also the Game of Robot series by German developer TOM Productions
It would be awesome if someone could flesh those entries out a bit for that series... I remember being stumped by them when I was going through all the screenshotless MS-DOS games racking up big points.
(Edited by leilei (260), Sep 10, 2010)Re: Platform puzzle game recommendations?
leilei (260), Sep 10, 2010
I kinda like Contraption Zack.
Also not quite a platformer but more of a thinking top-down ball roller, you could try Oxyd or the much-inspired-but-good-free-clone Enigma.
Another shareware one I liked was Hero's Heart. I think that had a Win9x update even though I am probably skirting too close to "Boulder Dash variants" here. On that note, Kye lol