Probably because I posted it in the wrong forum, the previous Daggerfall debate didn't disclose much info conerning your preferred game. So it's time for a direct question: Arena or Daggerfall? Which do you like more? And why?
Since I've only played Daggerfall the choice is easy for me.
Also, I do love how big headed Bethesda were back in those days. "It's not our game which isn't working. It's peoples' computers which aren't working with our game."
Arena can be best described as... pinata combat
You swing blindly rapidly hoping you'd hit the monster
also, SLOWLY DISSOLVING MESSAGES THAT FADE IN AND OUT SOO SLOWWWWWLY. You'll see that alot
I don't get why you must ask if Arena is better..... especially being some 28 months before Daggerfall. Arena's design was repurposed as an RPG late in its design process even.
Well, some fans seem to prefer Arena.
I have meanwhile played enough of both to form an opinion, and I think they are both fantastic.
There's an option for that. I don't remember if it's in a menu or a hotkey, but it's explained in the manual. You can switch from dissolve to insta-appear and -disappear.
I could never get into Arena. Too abstract. You'd spawn in a town, head outside, and find yourself in a completely flat, random countryside. Sure, you could move anywhere, but you couldn't go anywhere, and it all felt the same. It didn't take long before you've seen everything, and then what reason is there to continue?
Daggerfall is a bit better. I think the only reason I like it better is because there's more to do and see. It's a bit more coherent.
However, I really think the series only started getting good when Morrowind came along and provided a tighter experience.
I always liked the countryside in Arena somewhat. It's procedurally generated but I'm not sure it's random. You can probably map out stuff and things will always be in the same place.
And I don't remember it being empty and pointless at all! I remember lakes, bridges, farm houses, little hamlets with inhabitants, entrances into dungeons... quite a lot to do actually if all you wanted was some exploration, looting and battling. And in the end that's all Arena was really about.
I have not really played Daggerfall long enough to form an opinion. I might get to like it better when I play it. So far I only really know Arena, and I liked it quite a bit.
Daniel Saner Wrote:
Er, I never said its world was empty or pointless. I just found it too abstract to be interesting. I'm also pretty sure it was randomly generated. I mean, there's no way to walk from Elswyr to Morrowind, so unless there's a barrier a million bajillion miles from any spawn point, I'm guessing it's infinitely built as you explore. Regardless, it doesn't really make a difference. It still has the issue of not being able to get anywhere, and it's flat, and I found it unstimulating. That's just how it is. I like Daggerfall better.
Randomly generated for sure. But I'm not sure about the other thing. There's a review with one of the game's designers or programmes in some magazine, where he claims that he himself doesn't remember whether it is possible to walk from one town to the other. So it might be =)
Arena. Because I didn't get stuck in a wall in the first dungeon of the game.
Really? All those crazy bugs were one of the major reasons I did enjoy Daggerfall so much...
Classics such as:
The list goes on... good times. ;)
Reminds me of Morrowind where after weeks and weeks of playing I suddenly decided to drop my full heavy armor set and clear my entire inventory and suddenly found out that with my 100 athletics skill I could jump a good five meters in the air from standstill. And after quaffing some potions of jump (I love how everything stacks in TES games :) I could jump halfway across vvardenfell!
Yeah... if a daedra kills you - it's your fault, but if you die by falling into "a hole in the level geometry" it's the &%#@ developers' fault!