Original Developer: Two fantastic games, two okay games. All of the games had unmatched visual style.
Since Then: Series has been kicked between three+ developers (can't remember who did the cell phone games). All of them have attempted to "fix" the combat, to varying levels of failure. The most recent effort, Downpour, seems to have managed to succeed almost as often as it fails, engine issues aside, and appears to be nearly on par with Silent Hill 2.
Original Developer: Originally an action game, and one of the few games of the time to pull off an atmosphere, it became more RPG focused when IGA's KCET studio beat out the KCEK studio. The series then rested on its laurels, reiterating the same game with lower budgets on portable systems while the console versions only served as evidence at the team's inexperience with 3D games. A current gen large budget console title was cancelled.
Since Then: western developer makes a boring game built out of the parts of other, better games. IGA makes a boring game built out of the parts of other, better games.
Original Developer: Hit at the peak of the brawler genre's popularity boom. Looked great, like all Capcom games. Was put to rest when the boom went bust.
Since Then: Revived by american studio to take advantage of the 3D fighter boom. Didn't quite hit. Later made into some kind of brawler/RPG/Your-Choices-Matter game on the PS2 by the same studio for a boom that was never quite a boom at all. Used as an excuse to shutter the studio.
Original Developer: One of the first arcade racing ports to the PS1, and it still looked and played pretty well. Eventually R4 came out, which coupled the quality of Gran Turismo with the feel of an arcade game. After that the series got a little weird, tried out a simulation style that didn't quite work, before giving up entirely and falling into the bomber-man syndrome of the same game with fewer features re-released endlessly.
Since Then: Scamco releases a free-to-play version of Ridge on the Vita that you still have to pay $30 for while Bugbear saves their entire franchise for them even though no one cares.
MobyGames was killed by GameFly (89481), Mar 28, 2012
Original Developer: Bugbear Entertainment. MobyRank always around 80.
Flatout 3: Team 6 Studios. metactritic 23.
Sciere (217832), Mar 28, 2012
Double Helix, Climax, Vatra - why have teams of only reasonable acclaim work on these? Vatra is an interesting bunch however, it has many experienced individuals from the former Illusion Softworks (2K Czech) and brings developers from many Czech studios together. I'm surprised they got this as their first major project and they seem to have handled it well, but I wonder if they are working on their own projects too.
To reverse the trend: giving Max Payne to Rockstar will probably invigorate the franchise drastically. It's going to sell buckets. Talking about Rockstar, the upcoming release of GTA V combined with the new Call of Duty is predicted to bring in one fourth of all game profits over all platforms for that year. What a staggering number. The last GTA is said to have sold close to 25 million copies. If Sony and Microsoft could time them as a launch games for the next generation consoles only, it would be the only system sellers they need.
There's a reason why Pokemon BW2 is for the DS. GTAIV and CoD4 came in 2-3 years into the console cycle. Asking $60 for a game and asking $460 for a game are two very different things.
Mobygames has been cybersquatted (588), Mar 28, 2012
Well that's a bold statement. What makes you say such thing?
DANIEL HAWKS ! (1843), Mar 28, 2012
Under development from Core, it was was always a hit, but not always true to what made the original one popular. You know, exploring TOMBS. After TR Gold, and until Last Revelation, it was mostly outdoors. After Last Revelation was Chronicles, which was kinda like a mash up of previous games. After that was AoD, and we all know what happened then. At least they managed to not screw up the handheld games.
Then it was off to Crystal Dynamics. Legend wasn't half bad. In fact, it was AWESOME! And it had tombs for once. Then we move onto Anniversary. Different, not really as exciting as the original, but still good.
Then there was Underworld, and OH MY GAWD WHY CAN'T I CONTROL THE CAMERA!? I haven't played any after that, but there was a over head action game and yet another remake of the original game. Why won't they let miss Croft rest? After hopping all over the world since 1996, I think she would be tired and too old for that now.
On the other hand I love TR games, and considering today's never ending supply of waypoint-chasing games I know i'm not going to be able to scratch that itch with any other series. Uncharted would be great if it wasn't for the fact that its platforming is designed after the levels are.
Guardian of Light, the top-down shooter, is actually a really good game! Not much of a TR game, but I can live with that. Also it was unfortunate that Chronicles came out for consoles, since it was p much just a collection of levels designed to show off their new level editor.
DANIEL HAWKS ! (1843), Mar 29, 2012
Downpour is not able to match SH2's sense of cohesion, and it has a lot of moments that just fall flat. But it also has other moments that are so right, so much more right than any other team has managed to achieve, that, provided the stars align, they might be capable of making a sequel to Downpour that is the best Silent Hill game.
Mobygames has been cybersquatted (588), Mar 30, 2012
Well, maybe when a functional PS3 emulator comes out, in some 10 years or so.