So I finally got around to playing this, which I had sitting on my disk for what appears to have been centuries, and boy am I having a lot of fun with it --I pretty much spent the entire weekend playing in one sitting.
I'm not sure about how popular this opinion is, but me, I think this is way, way better than New Vegas. It would appear to me that Obsidian simply isn't good at making games about exploration, but when their efforts are focused in a smaller, one-way, linear game, they clearly can work wonders.
I'm amazed at how many different things I can do and how much every choice I make affects what lies down the road, I wasn't even 10% into the game and I already was planning at least two more playthroughs to try out different stuff. And the pacing is awesome, I was on the edge of my seat all the time, I just couldn't let go because I HAD to know what would happen next.
But, as the title of the thread gave out already, I do have one big whinge: The boss fights. I mean, I don't want to sound disrespectful towards a company that made such a great job, but WHAT THE FUCK IS WRONG WITH YOU, OBSIDIAN, ARE YOU FUCKING STUPID OR WHAT? I mean, do these guys have a department specifically dedicated to figure out ways to ruin their own games? Who was the motherfucking imbecile who came up with these fucking stupid boss fights and how wasn't he fired on the spot?
I'm playing a stealth-based character with reasonably good pistol skills. I have a gazillion possibilities to take on every mission, which is wonderful, and whenever things go tits up I /still/ have a fairly good chance of shooting my way out --But then along come these MOTHERFUCKING RETARDED coin-op-era boss fights complete with stupid health bars and all, and my character becomes completely worthless.
So far I survived three of these if my memory serves me well, largely because I tried a hundred times each and eventually got a lucky break; but now I'm with this Russian mob kid who's obsessed with the 80's and whatnot, and quite frankly I'm giving some serious thought about dropping the game for good, the arbitrary stupidity of it all pisses me off so much.
Way to ruin a great game, Obsidian. I'll never understand how you even have people rooting for you anymore. Goddamnit.
Anyway, I'm off to try and get this fight done with. Later.
(Edited by BurningStickMan (17754), May 30, 2011)Re: Boss fights >:(
BurningStickMan (17754), May 30, 2011
Dr. M. "Schadenfreude" Von Katze Wrote:
Oooh, I would disagree with that. I thought they did a fine job with Vegas, but they were really just following the template laid out by Fallout 3. I thought there were some excellently written quests in Vegas, and I had a grand time start to finish. Didn't even encounter a bug. (An enemy stuck in a hill, but that's more a glitch :P )
Now I will agree that Alpha Protocol was much better than it was made out to be. The modern gaming press is a bunch of spoiled weenies, and I'm not ashamed to say that I found AP to be the most Deus Ex-like game since Deus Ex.
Dr. M. "Schadenfreude" Von Katze Wrote:
You're doing exactly what I did. And it sounds like you're having as much fun with the boss fights as I was.
Lemme guess. You sent the mobster the cocaine laced with rat poison. He takes a heroic snort of it before jumping off the stage. You notice that his health is draining now at a teeny tiny rate... certainly not enough to stop him charging at you. You shoot him three or four times in the face, which he absorbs easily while wearing no armor. He slashes his knife at you - who ARE wearing armor - and takes off about 2/3 of your life bar. This familiar?
Pistol is useless when you can't line up headshots, and stealth can't be used in boss fights. Of course, no one ever tells you this. I lucked out enough to be carrying a shotgun for my second weapon, and had a few points in it. This let me scrape by. Beyond that... well, you're going to be spending a lot of time being chased around every object in the room like two kindergartners.
EDIT: Oh... protip. Later in the game, you're going to be stripped of your weapons and tossed into a room with two heavies. Put a point or two in unarmed combat ASAP. Another little "surprise" you're going to be ill-prepared for otherwise.
Which quests would you recommend me to pursue? I'm a quest whore (the sidequests are the main reason why I hold Fallout 3 as my favorite game of all times), but so far (with about 200 hours logged in) I found little to write mom about in that regard in New Vegas.
Come Fly With Me, Democracy Inaction and the one rescuing the plane from the bottom of the lake come to mind, but really not much else. Return to Sender is probably an awesome one as well, but it glitched on me right at the end, so it ended up looking downright stupid until I learned what was supposed to happen from reading the wiki :(
Well I would second you on that all the way, so there. The boss fights are mind-numbingly retarded, and some of the characters are so ridiculous that at times the whole thing feels one talking stuffed animal short of a full fledged JRPG (the squad commander/personal bodyguard/emo teenage girl? I MEAN COME ON), but it's definitely the closest I ever felt to Deus Ex since, well, Deus Ex.
In fact, I have a feeling that all those features on Human Revolution that everyone is raving so much about are going to feel A LOT like they're inspired in Alpha Protocol.
I got rid of shotguns and SMG's right off the bat, I was so determined to pursue my character's true strengths. Bad, bad decision.
Anyway, I eventually managed to beat the little prick with that crazy pistol superpower and an automatic rifle, but yeah, there was a lot of rather ridiculous running around the place for quite a long time. These are the kinds of things that yank me out of all immersion and remind me I'm just playing a game, and one I'm this close to hate too. I hate when that happens.
Wow, thanks for the advice, that's one of the lowest-rated abilities I have right now.
Not true. Stealth can be used in boss fights, bosses are just much better at seeing you than mooks. Also the Pistol skill that lets you line up multiple shots at once is devastating once it hits level 2. I think that the six headshots the level 3 skill provides is enough to kill anyone in the game.
I don't remember ever being forced into fisticuffs. I must have picked a different path.
Everybody seems to be rather angry about these boss-fights, the first time I played through this game I was a soldier-type, so it wasn't as hard, but I am having trouble with my sneaky character now as well. Never abandon your weapon skills, I had to learn the hard way as well.
Oh someone is enjoying Apha Protocol! Makes me happy.
Anyway, looking at the date you probably have already beat Konstantin or just gave up, but this video here was for me very helpful in how to defeat Konstantin with just pistols and stealth.
Oh, I did beat him in the end. I can be stubborn like a bent coffin nail sometimes. And I am enjoying the game alright. In fact every time a boss fight is over the cool factor rises to such levels I almost forget how annoying those are.
In any case, that's a pretty impressive video. I'm definitely gonna try something like that in my next boss encounter. How come Konstantin's minions don't show up? o_O
I also like Alpha Protocol more than New Vegas, but I don't know if they're that comparable. AP is misson structured game that gives satisfaction and sense of achieving something very quickly. There's always something going on. The plot is very involving. And the timed dialogue response system really adds to it.
New Vegas is just... nice. I think a mistake for me was to spend too much time in exploring and doing insignificant sidequests in New Vegas, that by the time I reached the main plot I was already exhausted of the game. I never reached the point of exhaustion with AP and I played it through several times.
I do think that AP has more spark in it's writing than New Vegas. New Vegas was oftentimes surprisingly plain. I expected more from them. I've yet to try any of the DLC's though.
We Obsidian fans love Obsidian for those moments of spark and inspiration, and for the potential they have. Here are my general impressions about Obsidian games.
Kotor 2 - pretty inspired, a lot of spark, but slow start and unsatisfying endgame (fixed by the restored content mod though).
NWN 2 - pretty plain, few moments of inspired content in act II though, sometimes still load up a savegame in mid-game to experience those, cause they're that good.
Mask of the Betrayer - Teh Obsidian Game!!! Every single moment is inspired and delivers. This is the stuff our dreams are made off. This is why we love them. This is what we would like them to achieve again, so we wouldn't have to suffer through the horrible NWN2 engine every time we want to taste awesomeness again.
Storm of Zehir - haven't played it, heard it had a few interesting gameplay ideas, but otherwise was pretty plain and uninspired.
Alpha Protocol - pretty inspired, was a pleasure to play and left me wanting for more.
New Vegas - after NWN2 the plainest Obsidian game, there are few moments I really liked, but otherwise didn't attract any really strong feelings towards it. I did enjoy it and it's much better game than NWN2 of course. Plain/Inspired refers to writing and design in all these games.