2.5D Engine: Build

Group Description

Games using the Build graphics engine, written by Ken Silverman for 3D Realms Entertainment.

The engine improved on DOOM in several ways, including (but not limited to):
  • Sloped ceilings and floors
  • High-res SVGA and VESA support
  • True rooms above rooms
  • Moving vehicles
  • Transparent sprites
  • Underwater swimming
  • Map sectors can move during game play
Related Links

Selected Covers

Ion Maiden Linux Front Cover
Front cover for Ion Maiden
Blood DOS Front Cover
Front cover for Blood
Redneck Rampage DOS Front Cover
Front cover for Redneck Rampage
Witchaven DOS Front Cover
Front cover for Witchaven
Extreme Paintbrawl Windows Front Cover
Front cover for Extreme Paintbrawl

Selected Screenshots

Title screen (filtered OpenGL)
Screenshot from Ion Maiden
Title screen. 320x200 is the game's default resolution
Screenshot from Blood
Intro sequence
Screenshot from Redneck Rampage
Intro animation: entering the gate
Screenshot from Witchaven
Game group created by Corn Popper (69437), additional games added to group by chirinea (43580), Sciere (505796), Daedolon (5149), Kabushi (204123), lights out 10000 (14586), Scaryfun (17606) and Unicorn Lynx (181424)