2.5D Engine: Build
Group Description
Games using the Build graphics engine, written by
Ken Silverman for
3D Realms Entertainment.
The engine improved on
DOOM in several ways, including (but not limited to):
- Sloped ceilings and floors
- High-res SVGA and VESA support
- True rooms above rooms
- Moving vehicles
- Transparent sprites
- Underwater swimming
- Map sectors can move during game play
Related Links
| Game Title | Year | Platform | Publisher | MobyScore |
| Cryptic Passage for Blood | 1997 | DOS | WizardWorks Software | 3.90 |
| Duke Assault | 1997 | DOS | WizardWorks Software | ... |
| Duke Nukem 3D: Kill a Ton Collection | 1997 | DOS | GT Interactive Software Corp. | 4.40 |
| Duke it out in D.C. | 1997 | DOS, Macintosh | MacSoft | 3.62 |
| Shadow Warrior | 1997 | DOS, iPad, iPhone, Macintosh | GT Interactive Software Corp. | 3.89 |
| Duke: The Apocalypse | 1997 | Windows | WizardWorks Software | 5.00 |
| Blood | 1997 | DOS | GT Interactive Software Corp. | 4.08 |
| Duke: Nuclear Winter | 1997 | DOS | WizardWorks Software | 2.65 |
| Duke Nukem 3D: Plutonium Pak | 1996 | DOS | GT Interactive Software Corp. | 3.88 |
| Total Meltdown | 1996 | DOS | Sierra On-Line, Inc. | 2.75 |
| Duke Nukem 3D | 1996 | Android, DOS, iPad, iPhone, PlayStation, SEGA Saturn, Xbox 360 | 3D Realms Entertainment | 3.99 |
| Duke Nukem 3D: Atomic Edition | 1996 | DOS, Macintosh, Windows | GT Interactive Software Corp. | 4.24 |
| Nuke It 1000 | 1996 | DOS | CrystalVision Brand Software | 0.00 |
| Powerslave | 1996 | DOS, PlayStation, SEGA Saturn, Windows 3.x | Playmates Interactive Entertainment, Inc. | 3.48 |
| Duke!ZONE | 1996 | DOS | WizardWorks Software | 3.88 |
| Witchaven II: Blood Vengeance | 1996 | DOS, Windows | IntraCorp, Inc. | 3.35 |
| William Shatner's TekWar | 1995 | DOS | Capstone Software | 1.98 |
| Witchaven | 1995 | DOS | IntraCorp, Inc. | 3.09 |
| Euijeok: Im Kkeokjeong | 1994 | DOS | SKC Soft Land | 3.00 |
Selected Covers
Selected Screenshots