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3D Engine: id Tech 1

Group Description

Games using the id Tech 1 graphics engine (formerly known as the "DOOM engine") (original or modified) by iD Software, Inc..

Doom's source code was released to the public on December 23, 1997 under a license allowing noncommercial use; in 1999, it was re-released under the GNU General Public License. This led to the development of numerous source ports adding new features to the engine.

Some facts:
  • It was the first 3D game engine that allowed variable heights for floors and ceilings. However, it only allowed one floor or ceiling per area, making multi-storied levels impossible.
  • John Carmack experimented with 16 bit textures, but found the overhead unacceptable for the game.

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Selected Covers

DOOM Collector's Edition Windows Front Cover
Front cover for DOOM Collector's Edition
Chex Quest DOS Front Cover
Front cover for Chex Quest
Deathday Collection Windows Front Cover
Front cover for Deathday Collection
DOOM PlayStation Front Cover
Front cover for DOOM

Selected Screenshots

The main menu.
Screenshot from DOOM Collector's Edition
Baby Flemoids from the intro cutscene
Screenshot from Chex Quest
Playstation title screen
Screenshot from DOOM
Game title screen
Screenshot from DOOM II