3D Engine: id Tech 1
Group DescriptionGames using the id Tech 1 graphics engine (formerly known as the "DOOM engine") (original or modified) by iD Software, Inc..
Doom's source code was released to the public on December 23, 1997 under a license allowing noncommercial use; in 1999, it was re-released under the GNU General Public License. This led to the development of numerous source ports adding new features to the engine.
- It was the first 3D game engine that allowed variable heights for floors and ceilings. However, it only allowed one floor or ceiling per area, making multi-storied levels impossible.
- John Carmack experimented with 16 bit textures, but found the overhead unacceptable for the game.
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Front cover for Demon Gate: 666 New Levels for Doom & Doom II
Front cover for The Depths of DOOM Trilogy
Front cover for The Complete DOOM Accessory Pack, Volume II
Front cover for D!Zone
Front cover for 1001 Nights of DOOM
Screenshot from D!Match
Screenshot from Demon Gate: 666 New Levels for Doom & Doom II
Screenshot from Chex Quest 3
Screenshot from DOOM
Screenshot from Chex Quest