3D Engine: id Tech 1
Group DescriptionGames using the id Tech 1 graphics engine (formerly known as the "DOOM engine") (original or modified) by iD Software, Inc..
Doom's source code was released to the public on December 23, 1997 under a license allowing noncommercial use; in 1999, it was re-released under the GNU General Public License. This led to the development of numerous source ports adding new features to the engine.
- It was the first 3D game engine that allowed variable heights for floors and ceilings. However, it only allowed one floor or ceiling per area, making multi-storied levels impossible.
- John Carmack experimented with 16 bit textures, but found the overhead unacceptable for the game.
|Viewing Page 1 of 2||(items 1-25 of 45)||Next|
Front cover for D!Zone
Front cover for Delaweare
Front cover for D!Zone 150
Front cover for The Complete DOOM Accessory Pack
Front cover for Deathday Collection
Screenshot from Delaweare
Screenshot from The Complete DOOM Accessory Pack
Screenshot from DOOM II
Screenshot from Demon Gate: 666 New Levels for Doom & Doom II
Screenshot from Chex Quest 2