3D Engine: id Tech 1

Group Description

Games using the id Tech 1 graphics engine (formerly known as the "DOOM engine") (original or modified) by iD Software, Inc..

Doom's source code was released to the public on December 23, 1997 under a license allowing noncommercial use; in 1999, it was re-released under the GNU General Public License. This led to the development of numerous source ports adding new features to the engine.

Some facts:
  • It was the first 3D game engine that allowed variable heights for floors and ceilings. However, it only allowed one floor or ceiling per area, making multi-storied levels impossible.
  • John Carmack experimented with 16 bit textures, but found the overhead unacceptable for the game.


Selected Covers

DOOM PlayStation Front Cover
Front cover for DOOM
D!Zone2 150 DOS Front Cover
Front cover for D!Zone2 150
Deathday Collection Windows Front Cover
Front cover for Deathday Collection
The Ultimate DOOM Xbox 360 Front Cover first version
Front cover for The Ultimate DOOM

Selected Screenshots

Playstation title screen
Screenshot from DOOM
Title screen
Screenshot from The Ultimate DOOM
Game group created by Riamus (8124), additional games added to group by WildKard (12126), Alsy (17314), Sciere (373778), erc (441), Kabushi (159589), Scaryfun (13562), JudgeDeadd (15293) and Ace of Sevens (4225)