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4X gamesGroup DescriptionBy definition, 4X is the abbreviation of eXploration, eXpansion, eXploitation and eXtermination, although in terms of use and practice, 4X is some what more complex. Originally identified in the late 90's, traditionally 4X was first popularly used to identify strategy games suchs as Civilization and Master of Orion, although 4X games by definition may have existed far earlier than the aforementioned games. 4X games must fulfill ALL the requirements as the following:
- Strategic Gameplay
The player usually plays the role of a leader or adviser to a Race, Faction, Country, Civilization, Nation or any bunch of blokes in a large scale population against opposing forces. The game genre is usually limited to the strategy gameplay. No other genre's have been identified under 4X;
- eXploration
The eXploration category identifies the purpose of exploring surrounding territories, which may signify the use of a map. Note: Exploration by use is limited to geographical terrain. Biological exploration is still a continuing debate; *cough*
- eXpansion
The eXpansion category identifies the objective to expand territory or area of control, usually (optional) after eXploration campaigns have been successfully carried out. Strategy of eXpansion requires a balance between your ability to expand as well as your ability to defend and hold conquered or areas under your control. Existing or new areas/territories (towns, planets, etc.), may then be developed with structural buildings or other enhancements;
- eXploitation
The eXpansion category identifies the objective to control resources. Resources may or may not be limited, however goes hand-in-hand with the eXpansion category as the more territory you control, the less the opponent does, thus the more resources you are at your disposal;
- eXtermination
The eXtermination category is the result of continuous expansion. Conflict is inevitable and when push comes to shove, extermination of the opponent is eminent. Extermination requires the total elimination of an opponent or to subdue the opponent under your direct or indirect control (ie. vassal, puppet, etc.) via armed conflict or diplomatic devices;
- Structural Building
No 4X game has been identified to do without a structural building or similar devices. Anything from a latrine to a planetary doomsday weapon station may be used to further advance your purpose;
- Technological Advancement
Traditionally, 4X games have identified the use of technology advancements (or popularly known as a Technology Tree). These advancements are usually identified with the requirement to use resources, time to research or upgrade an idea or object or other steps/factors needed before a certain (new or upgraded) technological benefit, unit, building or similar devices be available to the player;
- Diplomacy
The concept of "not being alone in this existence" refers to other person(s) that may have different goals or priorities than you do. Diplomacy is the bridge to those differences of 4X. Diplomacy is used to make allies or enemies, trade resources and information, or even as a channel for espionage; Most 4X prefer complex uses of diplomacy rather than the standard "friend or foe" commonly found in non-4X strategy war games;
- Multiplayer
All 4X games may optionally be played by two or more human players.
Limitations
For purposes of this game group, games where primary gameplay focuses only on eXtermination without any other possible victory conditions are excluded from this game group. This means games such as Age of Empires, Command & Conquer, Heroes of Might and Magic or Warcraft should not go here.
| Game Title | Year | Platform | Publisher | MobyScore |
| Andromeda Conquest | 1982 | Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, DOS, TRS-80 | Avalon Hill | 2.45 |
| Reach for the Stars: The Conquest of the Galaxy | 1983 | Amiga, Apple II, Commodore 64, DOS | SSG Strategic Studies Group Pty Ltd. | 3.20 |
| Imperium Galactum | 1984 | Apple II, Atari 8-bit, Commodore 64 | Strategic Simulations, Inc. | ... |
| Anacreon: Reconstruction 4021 | 1987 | DOS | TMA | 4.50 |
| Spaceward Ho! | 1990 | Amiga, DOS, Macintosh, Windows 3.x | Delta Tao Software | 3.25 |
| Armada 2525 | 1991 | DOS | Interstel Corporation | 4.00 |
| Sid Meier's Civilization | 1991 | Amiga, Atari ST, DOS, Macintosh, SNES, Windows 3.x | KOEI Corporation | 3.91 |
| Master of Orion | 1993 | DOS, Macintosh | GameTek, Inc. | 3.88 |
| Alien Legacy | 1994 | DOS | Sierra On-Line, Inc. | 3.50 |
| Warpath | 1994 | Windows 3.x | Synthetic Reality | 5.00 |
| Sid Meier's Colonization | 1994 | Amiga, DOS, Macintosh, Windows | MicroProse Ltd. | 3.92 |
| Iron Seed | 1994 | DOS | Channel 7 | 4.00 |
| Master of Magic | 1994 | DOS | MicroProse Software, Inc. | 3.96 |
| Ascendancy | 1995 | DOS | Logic Factory, Inc., The | 3.89 |
| Spaceward Ho! IV for Windows | 1996 | Windows | New World Computing, Inc. | 4.43 |
| Stars! | 1996 | Windows, Windows 3.x | Empire Interactive Entertainment | 3.72 |
| Sid Meier's Civilization II Scenarios: Conflicts in Civilization | 1996 | Windows, Windows 3.x | MicroProse Software, Inc. | 3.44 |
| Emperor of the Fading Suns | 1996 | Windows | SegaSoft, Inc. | 3.59 |
| Sid Meier's Civilization II | 1996 | Macintosh, PlayStation, Windows, Windows 3.x | Activision, Inc. | 3.93 |
| Freeciv | 1996 | Amiga, Linux, Macintosh, Windows | | 2.71 |
| Master of Orion II: Battle at Antares | 1996 | DOS, Macintosh, Windows | MacSoft | 3.96 |
| Space Empires III | 1997 | Windows | Malfador Machinations | 3.40 |
| Imperium Galactica | 1997 | DOS | GT Interactive Software Corp. | 3.36 |
| Civilization II: Fantastic Worlds | 1997 | Windows, Windows 3.x | MicroProse Software, Inc. | 3.74 |
| Lords of Magic | 1997 | Windows | Sierra On-Line, Inc. | 3.66 |
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