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Amateur gamebook conversionsGroup DescriptionIn the plainest sense, gamebooks are Choose-Your-Own-Adventures (featuring user navigation through the game hypertext by instructing them which numbered segment to turn to next) with RPG stats-management via an included rules system. (Gamebooks relying on external rule sets tend to be referred to as solitaire adventures or games, but their computer conversions, necessarily including rules in their source code, will fit in this group just as well.)Famous non-amateur gamebook systems include Fighting Fantasy and Lone Wolf; computer conversions of fan gamebooks based on those series' rules and conventions would belong in this group. Though many amateur gamebooks have been circulated as MS Word documents and PDFs, for the purposes of this database they will not be considered eligible for Mobygames representation unless at the least some concessions are made toward computer automation of such gamebook conventions as die-rolling for randomness. Viewing all 3 items
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