Game Engine: Adventure Game Studio (AGS)

Group Description

The Adventure Game Studio (AGS) engine is a freeware tool created by British programmer Chris Jones, officially released in 1999 to mimic the graphical adventure games introduced by Sierra. The first game release using this engine was Lassi Quest. The engine has since been used to introduce freeware/shareware games by a growing AGS community.

Although AGS is basically a Windows development tool and relies on the .NET framework in its most recent versions, MacOS and Linux ports of earlier stable versions exist. As of late 2010, the editor code has been made freely available under the Artistic License 2.0.

For further information regarding the AGS engine and community, please refer to the official AGS website.
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Selected Covers

Quest Fighter 2 Windows Front Cover
Front cover for Quest Fighter 2
The Uncertainty Machine Linux Front Cover
Front cover for The Uncertainty Machine
Root of all Evil Windows Front Cover
Front cover for Root of all Evil
Diamonds in the Rough Windows Front Cover
Front cover for Diamonds in the Rough

Selected Screenshots

Bobbin vs. The Hero
Screenshot from Quest Fighter 2
It all begins here...
Screenshot from The Uncertainty Machine
Oh, that lazy squire
Screenshot from Knightsquire
Title screen
Screenshot from Rode Quest
 
Game group created by Corn Popper (69582), additional games added to group by Cantillon Bronze Star Contributing Member (12866), Crystal Shard (199), POMAH (27692), Tien Thuy Le Nguyen (2119), WarioPunk (270), Sciere Bronze Star Contributing Member (205651), Kabushi (104378), Xoleras (66439), monkeyislandgirl Bronze Star Contributing Member (8765), Pseudo_Intellectual (42223), frederik hermund (265), Scaryfun (11063), JudgeDeadd (6927), LepricahnsGold Bronze Star Contributing Member (67230), vedder Bronze Star Contributing Member (18684) and Jeanne Bronze Star Contributing Member (75620)

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