Game Engine: AGOS

Group Description

Rather than re-inventing the wheel each time around as he did between graphical text adventures Seas of Blood and Blizzard Pass, Alan Cox adapted his work on AberMUD V to incorporate graphical extensions, resulting in the AGOS Engine used to make all Horrorsoft/Adventuresoft games after Personal Nightmare up until Simon 3D's new perspective necessitated new tools.
 
Game group created by Pseudo_Intellectual (33868)
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