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Game Engine: AGOS

Group Description

Rather than re-inventing the wheel each time around as he did between graphical text adventures Seas of Blood and Blizzard Pass, Alan Cox adapted his work on AberMUD V to incorporate graphical extensions, resulting in the AGOS Engine used to make all Horrorsoft/Adventuresoft games after Personal Nightmare up until Simon 3D's new perspective necessitated new tools.

Selected Covers

WaxWorks DOS Front Cover
Front cover for WaxWorks
Simon the Sorcerer DOS Front Cover
Front cover for Simon the Sorcerer

Selected Screenshots

title screen
Screenshot from WaxWorks
Opening Titles
Screenshot from Simon the Sorcerer