Game Feature: Simulated Internet
Group DescriptionGames that simulate the use of an internet, the world wide web, or equivalent external area network, including science fiction representations. The use of a simulated internet must be part of actual gameplay for games to qualify for this game group.
A sci-fi representation of cyberspace in the game Bloodnet (1993).
- An internet or equivalent external area network must be explicitly apparent. A LAN system or simply a graphical representation of a huge wall monitor with a world/universe map and blinking lights dots signifying something electronically fancy going does not qualify.
- The simulated internet or equivalent external area network must be a gameplay element, optionally accessible to the player and is not merely a theme or a story-based-only feature.
- An electronic mail (email) only feature is not sufficient enough to qualify as an equivalent of an external area network for the purposes of this game group.
Front cover for Spycraft: The Great Game
Front cover for Beneath a Steel Sky
Front cover for Grand Theft Auto V (Special Edition)
Front cover for Uplink: Hacker Elite
Front cover for Grand Theft Auto IV (Special Edition)
Screenshot from Spycraft: The Great Game
Screenshot from Beneath a Steel Sky
Screenshot from Uplink: Hacker Elite
Screenshot from Grand Theft Auto IV
Screenshot from Digital: A Love Story