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Gamebook conversions

Group Description

In the plainest sense, gamebooks are Choose-Your-Own-Adventures (featuring user navigation through the game hypertext by instructing them which numbered segment to turn to next), often with RPG stats-management via an included rules system. (Gamebooks relying on external rule sets tend to be referred to as solitaire adventures or games, but their computer conversions, necessarily including rules in their source code, will fit in this group just as well.)

Famous non-amateur gamebook systems (with groups of their own) include Fighting Fantasy, the Way of the Tiger and Lone Wolf. This group is a catch-all for other published gamebook conversions, at one time actually playable with a book or magazine, pencil and pair of dice, now adapted to a computer medium. (Gamebooks never published in any physical form, even self-published, belong to the groups Amateur gamebook conversions or the more general Choose-your-own-adventure games.

Please note that not every gamebook conversion will feature CYOA or gamebook gameplay, often straying from a faithful path in order to exploit other gaming mechanisms or just saddle a licensed property with an existing engine in a different genre, but the majority of them will.

Selected Covers

Zork: The Cavern of Doom Browser Front Cover
Front cover for Zork: The Cavern of Doom
Enemy of Chaos iPhone Front Cover
Front cover for Enemy of Chaos

Selected Screenshots

The beginning of the adventure
Screenshot from Zork: The Cavern of Doom