Gameplay feature: Auto-mapping
Group DescriptionGames featuring a map that is drawn or updated automatically as the player explores or at least visits the immediate environment. The map should be previously unexplored and will open up as the player approaches unexplored regions or rooms. Maps may come in the form of an item or as a default in-game interface (sometimes located at the top right corner of the screen) or similar feature.
An explored region is usually represented by the identification of geographical terrain (mountains, forests, etc.), an outlined size of the explored room, permanent structures (towns, landmarks, etc.), important characters, or other similar points of interest. Some games may allow random encounters, events, and opponents to be viewed in these explored regions.
Explored and unexplored areas in the Dark Heart of Uukrul (1990).
- Games where maps exist, however are by default explored should be excluded from this game group.
- Games where maps exist, however do not provide distinction between explored or unexplored regions should be excluded from this game group.
- Games where unexplored areas are gradually opened when the player explores them, however later returns to an unexplored state (similar to a fog of war feature) should be excluded from this game group.
- Radar, sonar, or similar devices are not to be considered as maps by any definition.
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Front cover for Zork Zero: The Revenge of Megaboz
Front cover for The Bard's Tale III: Thief of Fate
Front cover for The Dark Heart of Uukrul
Front cover for King's Bounty
Front cover for Might and Magic III: Isles of Terra
Screenshot from Zork Zero: The Revenge of Megaboz
Screenshot from The Bard's Tale III: Thief of Fate
Screenshot from The Dark Heart of Uukrul
Screenshot from King's Bounty
Screenshot from Might and Magic III: Isles of Terra