Gameplay feature: Character development - Skill distribution
Group DescriptionThis group contains all games in which the character development is based on manually developing character attributes or skills. When certain criteria are met, a fixed amount of points is distributed to raise a character's attribute or make them learn or improve a skill.
- Also included are games in which skills are bought instead of improved, as long as there is an underlying experience points mechanic. Example: Deus Ex: Human Revolution.
- If a game has partly automatic skill distribution, it still belongs into this group. Example: in Baldur's Gate some stats (e.g. hit points) rise automatically, but others like thief skills are divided manually.
- The group can also include games which disguise the experience points mechanics. Examples: System Shock 2 has no level ups but is still a valid entry because the cybermodules work like directly distributed experience points. They are only received after completing objectives or exploration.
- Deus Ex: Invisible War is not valid because augmentations and upgrades are bought with money. There is no experience point mechanic present.
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Front cover for Hard Nova
Front cover for Shin Megami Tensei
Front cover for Might and Magic VI: The Mandate of Heaven
Front cover for Tunnels & Trolls: Crusaders of Khazan
Front cover for Yūshi no Monshō: Deep Dungeon
Screenshot from Hard Nova
Screenshot from Shin Megami Tensei
Screenshot from Might and Magic VI: The Mandate of Heaven
Screenshot from Tunnels & Trolls: Crusaders of Khazan
Screenshot from Yūshi no Monshō: Deep Dungeon