Gameplay feature: Character development - Skill distribution
Group DescriptionThis group contains all games in which the character development is based on manually developing character attributes or skills. When certain criteria are met, a fixed amount of points is distributed to raise a character's attribute or make them learn or improve a skill.
- Also included are games in which skills are bought instead of improved, as long as there is an underlying experience points mechanic. Example: Deus Ex: Human Revolution.
- If a game has partly automatic skill distribution, it still belongs into this group. Example: in Baldur's Gate some stats (e.g. hit points) rise automatically, but others like thief skills are divided manually.
- The group can also include games which disguise the experience points mechanics. Examples: System Shock 2 has no level ups but is still a valid entry because the cybermodules work like directly distributed experience points. They are only received after completing objectives or exploration.
- Deus Ex: Invisible War is not valid because augmentations and upgrades are bought with money. There is no experience point mechanic present.
- A rule of thumb: when in doubt and the game in question is not an RPG, there is a good change it does not belong into this group. However, there are exceptions like No One Lives Forever 2
Related game groups
- Gameplay Feature: Character development - Automatic leveling
- Gameplay Feature: Character development - Skill development / training
|Viewing Page 1 of 5||(items 1-25 of 120)||Next|
Front cover for Shin Megami Tensei II
Front cover for Fallout: New Vegas - Dead Money
Front cover for Fallout 3: Operation: Anchorage
Front cover for Shin Megami Tensei
Front cover for Wasteland 2: Director's Cut
Screenshot from Shin Megami Tensei II
Screenshot from Fallout: New Vegas - Dead Money
Screenshot from Fallout 3: Operation: Anchorage
Screenshot from Shin Megami Tensei
Screenshot from Summoner 2