Gameplay feature: Character development - Skill distribution
Group DescriptionThis group contains all games in which the character development is based on manually developing character attributes or skills. When certain criteria are met, a fixed amount of points is distributed to raise a character's attribute or make them learn or improve a skill.
- Also included are games in which skills are bought instead of improved, as long as there is an underlying experience points mechanic. Example: Deus Ex: Human Revolution.
- If a game has partly automatic skill distribution, it still belongs into this group. Example: in Baldur's Gate some stats (e.g. hit points) rise automatically, but others like thief skills are divided manually.
- The group can also include games which disguise the experience points mechanics. Examples: System Shock 2 has no level ups but is still a valid entry because the cybermodules work like directly distributed experience points. They are only received after completing objectives or exploration.
- Deus Ex: Invisible War is not valid because augmentations and upgrades are bought with money. There is no experience point mechanic present.
Related game groups
Front cover for Monster Arena
Front cover for Gothic II: Night of the Raven
Front cover for Neverwinter Nights: Kingmaker
Front cover for Neverwinter Nights 2 (Lawful Good Edition)
Front cover for Shin Megami Tensei III: Nocturne
Screenshot from Gothic II: Night of the Raven
Screenshot from Vampire: The Masquerade - Bloodlines
Screenshot from Killer7
Screenshot from Star Wars: Knights of the Old Republic II - The Sith Lords
Screenshot from Shin Megami Tensei: Nocturne