Gameplay feature: Character development - Skill distribution

Group Description

This group contains all games in which the character development is based on manually developing character attributes or skills. When certain criteria are met, a fixed amount of points is distributed to raise a character's attribute or make them learn or improve a skill.

Special cases

  • Also included are games in which skills are bought instead of improved, as long as there is an underlying experience points mechanic. Example: Deus Ex: Human Revolution.
  • If a game has partly automatic skill distribution, it still belongs into this group. Example: in Baldur's Gate some stats (e.g. hit points) rise automatically, but others like thief skills are divided manually.
  • The group can also include games which disguise the experience points mechanics. Examples: System Shock 2 has no level ups but is still a valid entry because the cybermodules work like directly distributed experience points. They are only received after completing objectives or exploration.
  • Deus Ex: Invisible War is not valid because augmentations and upgrades are bought with money. There is no experience point mechanic present.
  • A rule of thumb: when in doubt and the game in question is not an RPG, there is a good change it does not belong into this group. However, there are exceptions like No One Lives Forever 2

Related game groups

Selected Covers

Dragon Wars DOS Front Cover
Front cover for Dragon Wars
Hard Nova DOS Front Cover
Front cover for Hard Nova

Selected Screenshots

Title screen
Screenshot from Dragon Wars
Title screen
Screenshot from Hard Nova
Game group created by Patrick Bregger (195723), additional games added to group by Fred VT (25989), Dawgbb (692), Victor Vance (9911), is_that_rain_or_tears (658), click here to win an iPhone9SSSS (2299), Harmony♡ (19937), Evolyzer (18555), Sciere (505964), Kabushi (202447), vEK (1872), Terok Nor (26376), JudgeDeadd (20606), Unicorn Lynx (181375), Indra is stressed (20710) and Donatello (463)