Gameplay feature: Hunting
Group DescriptionThis game group features games where the player controlled character may hunt animals or similar creatures in the wild, primarily for the purpose of harvesting byproducts from them. The hunted animal or creature is usually slain or incapacitated in the process. Hunting in this regard is a minor or an optional feature in the game and does not qualify for the Sports: Hunting sub-genre.
Hunting is usually a common feature in role-playing games and some adventure games, among others the wilderness survival genre. The byproducts of these creatures, may come in the form of food (e.g. meat), recipe ingredients (e.g. bear claws), or trophies (e.g. stag antlers; trophy harvesting is a term usually used to specifically identify big game hunting). These byproducts, depending on the type, may allow further activity or manipulation, such as selling the byproducts to merchants, meat products cooked for food, leather to be tanned and made into leather products, or to be used in alchemy recipes.
Depending on the game, the process of hunting an animal may be as simple as killing an animal or creature, which will automatically leave behind a body, carcass, or byproducts. A specific skill (e.g. gut animal) in addition to having proper tools or items in the inventory may be required to conduct byproduct extraction from a body or carcass.
- Hunting an animal or creature that does not result in hunting byproducts should be excluded from this game group. Unless the byproducts are the result of a drop rate algorithm, which identifies a chance that an animal or creature may sometimes not drop byproducts or the extraction of a body or carcass may sometimes result in failure.
- Some strategy games, most commonly the 4X genre, often have hunting features, however is not the primary intention of this game group due to the lack of additional activity or manipulation required of byproducts after a successful hunt and should be excluded from this game group, unless the game offers additional activity or manipulation of byproducts.
- Gold, monetary units, or randomly dropped items regardless of the animal or creature, are not considered to be hunting byproducts. Dropped items are usually unique to the animal or creature resulting in reasonably identified hunting byproducts.
- Hunting byproducts that only exist in its capacity as a part of a quest, plot/story, or puzzle, or any event where its presence is mandatory to further advance in the game, should be excluded from this game group, unless hunting and its byproducts still remain an optional feature to the player.
- Not to be confused with Gameplay feature: Fishing, where a hunting activity and byproduct extraction may be similar. Fishing activities and its byproducts should primarily designated to the fishing game group.
- Dungeon crawlers: games that take place in dungeons or other constructs, should be excluded from this game group. Hunting for the most part must take place in the wild or a natural environment.
- Gameplay feature: Alchemy
- Gameplay feature: Fishing
- Gameplay feature: Hunger / Thirst
- Gameplay feature: Survival cooking
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