Gameplay feature: Mining
Group DescriptionGames that feature mining as a part of the gameplay. For purposes of this game group, mining is defined as the following:
"The use of equipment, instrument(s) or similar device(s) by the player, used to extract minerals or geological equivalents from seams, veins, or other conventionally known sources."
Equipment usually used in mining may range from a pick, dynamite, a painful set of fingernails to modern/sci-fi laser-based mining equipment or the Gnomish ThrustMaster 3000™.
Successful digs will result in precious metal(s), ore(s), rock, or other geological material, which must be subject for further activity or manipulation; may it be for the purposes of blacksmithing or to be sold for profit (in this case, must be manually conducted).
Mining copper ore in Terraria (2011).
Sci-fi simulation games where the player may manually mine asteroids, comets, or similar locations for minerals from his/her ship should also be included in this game group.
- Games where further activity or manipulation of extracted material does not exist or where it is conducted automatically without the need of further intervention from the player should be excluded from this game group.
- In relation to the above, strategy games where mining is a minor feature, where its use is identified only as a source of income should be excluded from this game group. This usually refers to strategy games such as Age of Empires, Sid Meier's Civilization, or Starcraft.
- Games where mining is only part of the game plot and its activity may not be freely accessed at any time by the player should be excluded from this game group.
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Front cover for Risen
Front cover for Spaceforce: Rogue Universe
Front cover for Wayward
Front cover for Monster Hunter Freedom 2
Front cover for Terraria
Screenshot from Risen
Screenshot from Spaceforce: Rogue Universe
Screenshot from Wayward
Screenshot from Monster Hunter Freedom 2
Screenshot from Terraria