Gameplay feature: Monster capture / training
Group DescriptionGames where capturing monsters (usually through combat or other violent means) is a major or minor gameplay element.
A successfully captured monster may be later viewed in the player's inventory, bestiary, or equivalent interface. These captured monsters are frequently further manipulated for other purposes, such as converting them to become minions or companions or being processed as alchemy ingredients.
Many games that have this feature belong to the role-playing genre and therefore may include monster training in various forms, allowing captured monsters grow in combat strength and abilities.
Front cover for Monster Rancher Advance 2
Front cover for Monster Rancher 4
Front cover for Pokémon Sapphire Version
Front cover for La Pucelle: Tactics
Front cover for Shin Megami Tensei If...
Screenshot from Dragon Quest Monsters: Caravan Heart
Screenshot from Monster Rancher Advance 2
Screenshot from Shin Megami Tensei: Devil Children - Puzzle de Call
Screenshot from Monster Rancher 4
Screenshot from Pokémon Sapphire Version