Gameplay feature: Multiple endings

Group Description

Games where player actions during the course of the game may lead to at least two different story endings. Multiple game endings will usually occur at the same part of the game. Different endings are usually represented by noticeable different graphics, text, or cut-scenes. Gamers sometimes translate specific multiple endings with terms such as good ending, bad ending, etc.

Games where only a single ending exists, however may have additional story text or information in regards to the consequences of player actions which may differ if the player chose differently, may also be included in this game group.

Examples of multiple endings:
  • Different endings based on the player's final choice of a lover/partner/boy or girlfriend in dating simulations.
  • Different endings based on the character's final alignment, usually referring to good or evil actions.
  • Different endings based on the player's party composition of different characters, etc.
Limitations
  • Games that end at different locations throughout the game does not necessarily identify an ending. An ending or a complete ending should be expressly different from a game over, signifying the end of a game without no possible player actions available to continue the story. Games that may have several endings, however it is still possible to continue the game if the player chooses differently resulting in only one complete ending should be excluded from this game group.

  • Should not be confused with games that may have different endings due to a pre-determined selection by the player at the start of the game, such as character classes, multiple protagonist selection, factions, etc. Multiple endings in this regard should exist solely due to player actions during the game and not by a pre-determined factor, such as character, class, or faction selection, unless said variables have at least two possible endings.

    Example: Choosing Rome and winning the game results in a Roman ending cut-scene. Choosing Carthage and winning the game results in a Carthaginian ending cut-scene. These games should be excluded from the game group, unless both Rome and Carthage have at least two different endings based on player actions during the game.

  • Should not be confused with achievements, monster/enemy kills, or any additional information that does not contribute to the atmosphere of what should reasonably be identified as a story ending.
Yes, we are aware that this might be considered by some as a spoiler. Get over it.

Related links
Viewing Page 10 of 14 (items 226-250 of 330) Previous | Next
Game Titlesorted in descending orderYearPlatformPublisherUser Score
Bad Mojo: Redux2004Macintosh, WindowsGot Game Entertainment, LLC4.12
The Bard's Tale2004Android, BlackBerry, iPad, iPhone, Linux, Macintosh, Ouya, PlayStation 2, PlayStation 4, PS Vita, Windows, XboxinXile Entertainment, Inc.3.90
Suikoden IV2004PlayStation 2, PlayStation 3Konami Digital Entertainment, Inc.3.68
Shin Megami Tensei: Nocturne2004PlayStation 2, PlayStation 3Atlus U.S.A., Inc.4.17
Myst IV: Revelation2004Macintosh, Windows, XboxUbisoft, Inc.4.04
Fable2004Xbox, Xbox 360Microsoft Game Studios3.79
Silent Hill 4: The Room2004PlayStation 2, PlayStation 3, Windows, XboxKonami Digital Entertainment, Inc.3.71
Star Ocean: Till the End of Time2004PlayStation 2, PlayStation 4Square Enix Co., Ltd.3.69
Gish2004BlackBerry, J2ME, Linux, Macintosh, WindowsChronic Logic LLC3.97
Glass Rose2004PlayStation 2CE Europe Ltd.3.60
The Suffering2004PlayStation 2, Windows, XboxEncore Software, Inc.3.90
Metroid: Zero Mission2004Game Boy Advance, Wii UNintendo of America Inc.4.08
Star Wars: Knights of the Old Republic II - The Sith Lords2004Linux, Macintosh, Windows, XboxLucasArts4.00
Vampire: The Masquerade - Bloodlines2004WindowsActivision Publishing, Inc.4.18
Star Wars: Knights of the Old Republic2003Android, iPad, iPhone, Macintosh, Windows, XboxAspyr Media, Inc.3.95
Deus Ex: Invisible War2003Windows, XboxEidos, Inc.3.51
The Uncertainty Machine2003Linux, WindowsRatracer...
True Crime: Streets of LA2003GameCube, Macintosh, PlayStation 2, Windows, XboxActivision Publishing, Inc.3.33
Silent Hill 32003PlayStation 2, WindowsKonami of America, Inc.4.08
Saya no Uta2003WindowsNitroplus co., ltd....
Drakengard2003PlayStation 2Square Enix U.S.A., Inc.3.12
Disgaea: Hour of Darkness2003PlayStation 2, PlayStation 3Atlus U.S.A., Inc.3.70
Final Fantasy X-22003PlayStation 2Square Enix U.S.A., Inc.3.07
Star Ocean: Till the End of Time2003PlayStation 2Enix Corporation...
Suikoden III2002PlayStation 2, PlayStation 3Konami of America, Inc.3.73
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Selected Covers

Silent Hill 3 Windows Front Cover
Front cover for Silent Hill 3
Final Fantasy X-2 PlayStation 2 Front Cover
Front cover for Final Fantasy X-2
The Suffering Windows Front Cover
Front cover for The Suffering
Metroid: Zero Mission Game Boy Advance Front Cover
Front cover for Metroid: Zero Mission

Selected Screenshots

The main menu looks as crappy as in the rest of the series.
Screenshot from Silent Hill 3
Opening credits artwork slide-cinematic
Screenshot from Final Fantasy X-2
It's nice to see when a main menu has this sort of work on it.
Screenshot from The Suffering
Yes; thank you for this clarification.
Screenshot from Saya no Uta
Game group created by Alaka (55357), additional games added to group by Cantillon (14888), Fred VT (25982), Arejarn (3728), Caelestis (4943), Rola (8307), CalaisianMindthief (8163), Patrick Bregger (199905), POMAH (48992), havoc of smeg (22291), Cavalary (10019), GTramp (59539), Eric-Jon Tairne (452), Ƒreddƴ (5821), Alex Z (1750), Plokite_Wolf (7014), Alsy (18361), リカルド・フィリペ (128704), Danferno (677), Rwolf (15355), Victor Vance (10085), chirinea (43697), Sunset Sundowner (3913), Spiderkeys (201), Infernos (16884), przygodomania.pl (1622), Flapco (13469), Kennyannydenny (60686), click here to win an iPhone9SSSS (2299), Harmony♡ (20142), Evolyzer (18558), Sciere (505776), Xy Yz (9), Kabushi (204707), Lampbane (3074), JudgeDeadd (21591), Parf (7791), Indra is stressed (20706), vedder (32223) and MAT (182584)