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Gameplay feature: Recordable replays

Group Description

Games in which the player can record gameplay actions (by saving to a file) and later view them (non-interactively). Often done in replay editor mode, which enables changing camera views, playback control etc. Other games require to be run with command-line switches to allow recording/playback.

Replays are sometimes called demos, confusingly (as this term has many other meanings).

History of use

While generally superseded today by video capture, before the required advances of video compression and improvements in computers' performance it was the only way to record the player's gameplay (without a camera).

Such recordings can be used to document speedruns, as any user with the same version of the game can play it back. New game version may cause things to play out-of-sync (or fail to play at all, usually the case with older versions). Synchronization errors may also occur in the case of recording multiplayer events.

Saved replays (also gameplay recorded via video capture) are used to create machinima (usually after being edited using other software). Similar technique may be applied (coupled with scripting) to produce game-engine based cutscenes.

Limitations

  • Games which only offer short non-recordable after-action instant replays (usually sport/racing games) do not qualify.
  • Games which allow the player to chase a ghost of oneself (usually racing games) do not qualify.
  • While some recorded replays allow the player to re-enter the action, replay recordings should not be confused with savegames.
  • Not to be confused with so-called demo mode (attract mode), when computer plays the game by itself (AI vs. AI).

See also:


Viewing Page 2 of 3 (items 26-50 of 67) Previous | Next
Game Titlesorted in ascending orderYearPlatformPublisherMobyScore
Extreme Rise of the Triad1995DOSFormGen, Inc.3.34
Rise of the Triad: The HUNT Begins (Deluxe Edition)1995DOSLasersoft, Inc.4.00
Strife1996DOSVelocity Inc.3.90
IndyCar Racing II1996DOS, Macintosh, WindowsSierra On-Line, Inc.3.90
Duke Nukem 3D1996Android, BlackBerry, DOS, iPad, iPhone, PlayStation, SEGA Saturn3D Realms Entertainment4.05
Quake1996Acorn 32-bit, Amiga, DOS, Linux, Macintosh, Nintendo 64, SEGA Saturn, Windows, Windows Mobile, Zeeboid Software, Inc.4.04
Powerslave1996DOS, PlayStation, SEGA Saturn, Windows 3.xPlaymates Interactive Entertainment, Inc.3.44
Descent II1996DOS, Macintosh, WindowsInterplay Productions, Inc.4.03
Myth: The Fallen Lords1997Macintosh, WindowsBungie Software Products Corporation3.94
Blood1997DOSGT Interactive Software Corp.4.07
Shadow Warrior1997DOS, iPad, iPhone, Macintosh, WindowsGT Interactive Software Corp.4.03
Quake II1997Amiga, Linux, Macintosh, PlayStation, Windows, ZeeboActivision, Inc.3.67
Redneck Rampage1997DOS, MacintoshInterplay Productions, Inc.3.37
Hexen II1997Macintosh, WindowsActivision, Inc.3.77
StarCraft1998Macintosh, WindowsBlizzard Entertainment Inc.4.05
Driver1998iPhone, Macintosh, PlayStation, PS Vita, WindowsGT Interactive Software Corp.3.59
Heretic II1998Amiga, Linux, Macintosh, WindowsActivision, Inc.3.79
Tyrian 20001999DOS, Macintosh, WindowsXSIV Games3.98
Quake III: Arena1999Dreamcast, Linux, Macintosh, WindowsActivision, Inc.3.90
Unreal Tournament1999Dreamcast, Linux, Macintosh, PlayStation 2, WindowsGT Interactive Software Corp.3.79
Star Wars: X-Wing Alliance1999WindowsLucasArts Entertainment Company LLC4.00
Kingpin: Life of Crime1999Linux, WindowsInterplay Entertainment Corp.3.34
NASCAR Racing 31999WindowsSierra On-Line, Inc.4.25
Age of Empires II: The Age of Kings1999Macintosh, PlayStation 2, WindowsMacSoft4.05
IL-2 Sturmovik2001WindowsUbi Soft Entertainment Software4.02
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Selected Covers

Quake II Windows Front Cover
Front cover for Quake II
StarCraft Windows Front Cover
Front cover for StarCraft
Unreal Tournament Windows Front Cover
Front cover for Unreal Tournament
Quake III: Arena Windows Front Cover
Front cover for Quake III: Arena
Descent II DOS Front Cover
Front cover for Descent II

Selected Screenshots

Main menu
Screenshot from Quake II
Title screen
Screenshot from StarCraft
Main menu
Screenshot from Unreal Tournament
Part of the introduction sequence
Screenshot from Quake III: Arena
Returning from the first Descent game (from the intro, in Asteroid belt)
Screenshot from Descent II