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Gameplay feature: Recordable replays

Group Description

Games in which the player can record gameplay actions (by saving to a file) and later view them (non-interactively). Often done in replay editor mode, which enables changing camera views, playback control etc. Other games require to be run with command-line switches to allow recording/playback.

Replays are sometimes called demos, confusingly (as this term has many other meanings).

History of use

While generally superseded today by video capture, before the required advances of video compression and improvements in computers' performance it was the only way to record the player's gameplay (without a camera).

Such recordings can be used to document speedruns, as any user with the same version of the game can play it back. New game version may cause things to play out-of-sync (or fail to play at all, usually the case with older versions). Synchronization errors may also occur in the case of recording multiplayer events.

Saved replays (also gameplay recorded via video capture) are used to create machinima (usually after being edited using other software). Similar technique may be applied (coupled with scripting) to produce game-engine based cutscenes.

Limitations

  • Games which only offer short non-recordable after-action instant replays (usually sport/racing games) do not qualify.
  • Games which allow the player to chase a ghost of oneself (usually racing games) do not qualify.
  • While some recorded replays allow the player to re-enter the action, replay recordings should not be confused with savegames.
  • Not to be confused with so-called demo mode (attract mode), when computer plays the game by itself (AI vs. AI).

See also:


Viewing Page 2 of 3 (items 26-50 of 61) Previous | Next
Game TitleYearPlatformsorted in ascending orderPublisherMobyScore
Heretic1994DOSid Software, Inc.3.90
DOOM II1994DOS, Game Boy Advance, Macintosh, PC-98, Windows, ZodiacActivision Publishing, Inc.4.00
Links 386 Pro1992DOS, Macintosh, PC-98Access Software, Inc.4.27
Kingpin: Life of Crime1999Linux, WindowsInterplay Entertainment Corp.3.34
Redneck Rampage1997DOS, MacintoshInterplay Productions, Inc.3.36
Descent II1996DOS, Macintosh, WindowsInterplay Productions, Inc.4.04
Descent1994DOS, Macintosh, PC-98, PlayStation, WindowsInterplay Productions, Inc.3.93
Rise of the Triad: The HUNT Begins (Deluxe Edition)1995DOSLasersoft, Inc.4.00
Star Wars: X-Wing1993DOSLucasArts Entertainment Company LLC3.98
Star Wars: X-Wing Alliance1999WindowsLucasArts Entertainment Company LLC4.00
1942: The Pacific Air War1994DOSMicroProse Software, Inc.3.95
Gunship 20001991Amiga, Amiga CD32, DOS, PC-98MicroProse Software, Inc.3.94
Halo: Reach2010Xbox 360Microsoft Game Studios3.87
Halo 32007Xbox 360Microsoft Game Studios3.57
Halo 42012Xbox 360Microsoft Studios3.87
Halo 3: ODST2009Xbox 360Microsoft Game Studios3.45
F-Zero GX2003GameCubeNintendo of America Inc.3.92
DOOM19933DO, DOS, Game Boy Advance, Jaguar, Linux, PC-98, SEGA 32X, SNES, WindowsActivision Publishing, Inc.3.66
NASCAR Racing1994DOS, MacintoshSierra On-Line, Inc.3.45
NASCAR Racing 31999WindowsSierra On-Line, Inc.4.10
Aces Over Europe1993DOSSierra On-Line, Inc.3.83
Aces of the Pacific1992DOSDynamix, Inc.3.91
Star Wars: TIE Fighter1994DOSLucasArts Entertainment Company LLC4.08
Dissidia: Final Fantasy2008PSPSquare Enix Co., Ltd.3.49
Dissidia: Final Fantasy (Limited Collector’s Edition)2009PSPSquare Enix, Ltd.2.86
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Selected Covers

Gunship 2000 DOS Front Cover
Front cover for Gunship 2000
Halo 4 Xbox 360 Front Cover
Front cover for Halo 4
Star Wars: X-Wing DOS Front Cover
Front cover for Star Wars: X-Wing
Descent II DOS Front Cover
Front cover for Descent II
Redneck Rampage DOS Front Cover
Front cover for Redneck Rampage

Selected Screenshots

MicroProse company logo (MCGA/VGA)
Screenshot from Gunship 2000
Title screen
Screenshot from Halo 4
Title Screen
Screenshot from Star Wars: X-Wing
Returning from the first Descent game (from the intro, in Asteroid belt)
Screenshot from Descent II
Intro sequence
Screenshot from Redneck Rampage