Gameplay feature: Recordable replays

Group Description

Games in which the player can record gameplay actions (by saving to a file) and later view them (non-interactively). Often done in replay editor mode, which enables changing camera views, playback control etc. Other games require to be run with command-line switches to allow recording/playback.

Replays are sometimes called demos, confusingly (as this term has many other meanings).

History of use

While generally superseded today by video capture, before the required advances of video compression and improvements in computers' performance it was the only way to record the player's gameplay (without a camera).

Such recordings can be used to document speedruns, as any user with the same version of the game can play it back. New game version may cause things to play out-of-sync (or fail to play at all, usually the case with older versions). Synchronization errors may also occur in the case of recording multiplayer events.

Saved replays (also gameplay recorded via video capture) are used to create machinima (usually after being edited using other software). Similar technique may be applied (coupled with scripting) to produce game-engine based cutscenes.

Limitations

  • Games which only offer short non-recordable after-action instant replays (usually sport/racing games) do not qualify.
  • Games which allow the player to chase a ghost of oneself (usually racing games) do not qualify.
  • While some recorded replays allow the player to re-enter the action, replay recordings should not be confused with savegames.
  • Not to be confused with so-called demo mode (attract mode), when computer plays the game by itself (AI vs. AI).

See also:


Viewing Page 2 of 4 (items 26-50 of 84) Previous | Next
Game TitleYearPlatformPublishersorted in ascending orderUser Score
Heretic II1998Amiga, Linux, Macintosh, WindowsActivision, Inc.3.79
Unreal Tournament1999Dreamcast, Linux, Macintosh, PlayStation 2, WindowsGT Interactive Software Corp.3.80
Rise of the Triad: The HUNT Begins1994DOSApogee Software, Ltd.3.81
Red Baron1990Amiga, DOS, MacintoshSierra On-Line, Inc.3.81
Rise of the Triad: Dark War1994DOS, iPad, iPhone, Linux, Macintosh, WindowsFormGen, Inc.3.81
Stunt Island1992DOSWalt Disney Computer Software, Inc.3.82
Grand Theft Auto IV2008PlayStation 3, Windows, Xbox 360Rockstar Games, Inc.3.82
Hexen: Beyond Heretic1995DOS, Macintosh, Nintendo 64, PlayStation, SEGA Saturn, WindowsGT Interactive Software Corp.3.83
Pokémon Pearl Version2006Nintendo DSNintendo of America Inc.3.83
Aces Over Europe1993DOSSierra On-Line, Inc.3.87
Unreal Tournament 20042004Linux, Macintosh, WindowsAtari, Inc.3.87
Halo 42012Xbox 360Microsoft Studios3.88
Strife1996DOSVelocity Inc.3.89
Quake III: Arena1999Dreamcast, Linux, Macintosh, WindowsActivision, Inc.3.90
IndyCar Racing II1996DOS, Macintosh, WindowsSierra On-Line, Inc.3.90
Pokémon Emerald Version2004Game Boy AdvanceNintendo of America Inc.3.90
Dissidia: Final Fantasy (Limited Collector’s Edition)2009PSPSquare Enix, Ltd.3.93
F-Zero GX2003GameCubeNintendo of America Inc.3.94
Stunts1990Amiga, DOS, FM Towns, PC-98Brøderbund Software, Inc.3.94
Myth: The Fallen Lords1997Macintosh, WindowsBungie Software Products Corporation3.94
Aces of the Pacific1992DOSDynamix, Inc.3.95
1942: The Pacific Air War1994DOS, Macintosh, WindowsMicroProse Software, Inc.3.95
Halo: Reach2010Xbox 360Microsoft Game Studios3.96
Descent1994DOS, Macintosh, PC-98, PlayStation, WindowsInterplay Productions, Inc.3.98
Heretic1994DOSid Software, Inc.3.98
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Selected Covers

Myth: The Fallen Lords Windows Front Cover
Front cover for Myth: The Fallen Lords
Quake III: Arena Windows Front Cover
Front cover for Quake III: Arena
Pokémon Pearl Version Nintendo DS Front Cover
Front cover for Pokémon Pearl Version
Heretic II Linux Front Cover
Front cover for Heretic II

Selected Screenshots

Network play
Screenshot from Myth: The Fallen Lords
Part of the introduction sequence
Screenshot from Quake III: Arena
Title screen
Screenshot from Pokémon Pearl Version
Entering Silverspring
Screenshot from Heretic II