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Gameplay feature: Recordable replays

Group Description

Games in which the player can record gameplay actions (by saving to a file) and later view them (non-interactively). Often done in replay editor mode, which enables changing camera views, playback control etc. Other games require to be run with command-line switches to allow recording/playback.

Replays are sometimes called demos, confusingly (as this term has many other meanings).

History of use

While generally superseded today by video capture, before the required advances of video compression and improvements in computers' performance it was the only way to record the player's gameplay (without a camera).

Such recordings can be used to document speedruns, as any user with the same version of the game can play it back. New game version may cause things to play out-of-sync (or fail to play at all, usually the case with older versions). Synchronization errors may also occur in the case of recording multiplayer events.

Saved replays (also gameplay recorded via video capture) are used to create machinima (usually after being edited using other software). Similar technique may be applied (coupled with scripting) to produce game-engine based cutscenes.

Limitations

  • Games which only offer short non-recordable after-action instant replays (usually sport/racing games) do not qualify.
  • Games which allow the player to chase a ghost of oneself (usually racing games) do not qualify.
  • While some recorded replays allow the player to re-enter the action, replay recordings should not be confused with savegames.
  • Not to be confused with so-called demo mode (attract mode), when computer plays the game by itself (AI vs. AI).

See also:


Viewing Page 2 of 3 (items 26-50 of 60) Previous | Next
Game TitleYearPlatformPublishersorted in ascending orderMobyScore
Stunt Island1992DOSWalt Disney Computer Software, Inc.3.82
Aces Over Europe1993DOSSierra On-Line, Inc.3.83
Halo: Reach2010Xbox 360Microsoft Game Studios3.85
Unreal Tournament 20042004Linux, Macintosh, WindowsAtari, Inc.3.85
Rise of the Triad: The HUNT Begins1994DOSApogee Software, Ltd.3.86
Quake III: Arena1999Dreamcast, Linux, Macintosh, WindowsActivision, Inc.3.87
Stunts1990Amiga, DOS, FM Towns, PC-98Brøderbund Software, Inc.3.88
Strife1996DOSVelocity Inc.3.89
Aces of the Pacific1992DOSDynamix, Inc.3.91
F-Zero GX2003GameCubeNintendo of America Inc.3.92
Heretic1994DOSid Software, Inc.3.93
Descent1994DOS, Macintosh, PC-98, PlayStation, WindowsInterplay Productions, Inc.3.94
Myth: The Fallen Lords1997Macintosh, WindowsBungie Software Products Corporation3.94
Shadow Warrior1997DOS, iPad, iPhone, Macintosh, WindowsGT Interactive Software Corp.3.94
Gunship 20001991Amiga, Amiga CD32, DOS, PC-98MicroProse Software, Inc.3.94
1942: The Pacific Air War1994DOSMicroProse Software, Inc.3.95
Tyrian 20001999DOS, Macintosh, WindowsXSIV Games3.97
Star Wars: X-Wing1993DOSLucasArts Entertainment Company LLC3.98
Quake1996Acorn 32-bit, Amiga, DOS, Linux, Macintosh, Nintendo 64, SEGA Saturn, Windows, Windows Mobile, Zeeboid Software, Inc.3.98
Duke Nukem 3D1996Android, BlackBerry, DOS, iPad, iPhone, PlayStation, SEGA Saturn, Xbox 3603D Realms Entertainment4.00
Star Wars: X-Wing Alliance1999WindowsLucasArts Entertainment Company LLC4.00
DOOM II1994DOS, Game Boy Advance, Macintosh, PC-98, Windows, ZodiacActivision Publishing, Inc.4.00
Rise of the Triad: The HUNT Begins (Deluxe Edition)1995DOSLasersoft, Inc.4.00
Descent II1996DOS, Macintosh, WindowsInterplay Productions, Inc.4.00
IL-2 Sturmovik2001WindowsUbi Soft Entertainment Software4.02
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Selected Covers

Aces Over Europe DOS Front Cover
Front cover for Aces Over Europe
Gunship 2000 DOS Front Cover
Front cover for Gunship 2000
Stunt Island DOS Front Cover
Front cover for Stunt Island
Strife DOS Front Cover
Front cover for Strife

Selected Screenshots

Introduction
Screenshot from Aces Over Europe
MicroProse company logo (MCGA/VGA)
Screenshot from Gunship 2000
Intro movie quickly showing the game's title.
Screenshot from Stunt Island
Title Screen
Screenshot from Strife