Gameplay Feature: Targeting system
Group DescriptionGames that feature a targeting system that allows the player to aim at a specific part of the target. Some games with targeting systems may be limited to specified weaponry (e.g. only a missiles have a targeting system). There is no limitation on the nature of the target, it may be a biological life form, thus targeting anatomical parts (e.g. head, arms, torso, etc.) or a building, thus targeting structural parts (antennae, turrets, walls, etc.). Activating the targeting system will inform the player which part of the target is currently being aimed upon, this may also include the entire body/vehicle/structure as a whole or individual parts.
The purpose of targeting system is to selectively weaken the enemy target, as an individual part if disabled may have a specific end result:
- Head (increased damaged or one shot kill).
- Legs (decreased movement).
- Arms/Hands (decreased enemy accuracy/weapon drops), etc.
- Antenna (decreased accuracy or detection).
- Hull (increased structural damage).
- Shield Generator (removes shields), etc.
- Power Generator (cuts off power).
- Turrets (disables offensive abilities), etc.
Mechanical / Vehicular Target(s)
- A targeting system must be present and activated before aiming at a specific part of the target. Games where the target may have weaknesses or may be manually fired upon without activating a targeting system, such as games that have head shot abilities should be excluded from the game group.
Front cover for Jagged Alliance: Back in Action
Front cover for Jagged Alliance 2: Unfinished Business
Front cover for Jagged Alliance: Crossfire
Front cover for Xenoblade Chronicles X
Front cover for X³: Terran Conflict
Screenshot from Jagged Alliance: Back in Action
Screenshot from Jagged Alliance 2: Unfinished Business
Screenshot from Jagged Alliance: Crossfire
Screenshot from Xenoblade Chronicles X
Screenshot from X³: Terran Conflict