Guild Wars series
The Guild Wars world is split into the continents of Tyria, Cantha and Elona - those correspond to the Guild Wars
(now called Guild Wars: Prophecies
), Guild Wars: Factions
and Guild Wars: Nightfall
campaigns (game entries) below.
Each package contains a key-code with which you can either create a new account, or expand an existing one. The benefits/downsides of both ways are:
- Each single account gives you four character slots, but your existing characters can't travel to the other account's continents.
- Merging new codes into an existing account allows all your characters to access the entire world you own, but your new character slots are limited (4 slots for the base account, plus 2 new slots per additional campaign).
So you either have 3 standalone games or 1 base game and 2 Add-Ons. However, this does not mean that Factions
are the Add-Ons. If the player first buys Nightfall
it becomes the base game, and both Factions
and - how paradox it may sound - Guild Wars (Prophecies)
The only true Add-Ons are Guild Wars: Eye of the North
and the Bonus Mission Pack
The Guild Wars packages are also "split" into PvE and PvP versions. This works the following way:
- The above mentioned Prophecies, Factions and Nightfall, including all the Collector's/Special/Platinum-Editions are PvE/PvP hybrids. The player plays through PvE and PvP to unlock the PvP content (arenas, skills, weapon upgrades etc.). The player also have access to special low-level arenas and special purpose ("fun") PvP content (i.e. Faction's Alliance Battle).
- With the (now discontinued) PvP-Editions from below or the current PvP Access Kit and its campaign-based Skill Unlock Packs, players have access to all "high-level" PvP content right away, but can't access any PvE content.
Note: players who own only different campaigns can't play PvE together, but all players - including the PvP-only players - can play all the "high-level" PvP together (or against each other).