Jane's Combat Simulations
Group DescriptionJane's Combat Simulations was a brand in use by Electronic Arts from 1996 to 2000 for their line of military simulations. EA licensed the name from Jane's Information Group, the publishing company famous for its military reference works. Not only did the deal allow the use of the Jane's brand name, but also the inclusion of Jane's reference material within the games itself.
The games in the Jane's line were developed by several specialized development teams:
- One team was located at Electronic Arts headquarters: led by veterans Brent Iverson (designer/programmer) and Paul Grace (producer), previously responsible for games like Chuck Yeager's Air Combat, LHX: Attack Chopper and U.S. Navy Fighters, they continued the Fighters line with Advanced Tactical Fighters and U.S. Navy Fighters '97.
- Another team was led by MicroProse veteran Andy Hollis (Gunship, F-15 Strike Eagle II and III) at Origin Systems. They developed the Longbow series.
- Former MicroProse employees continued their old company's tradition in jet simulation at EA Baltimore with F-15 and F/A-18.
- Sonalysts, Inc. were the naval warfare specialists, developing 688(I) Hunter/Killer and Fleet Command.
- Finally, Israeli developer Pixel Multimedia developed the last Jane's games with Israeli Air Force and USAF.
Front cover for Jane's Combat Simulations: Naval Warfare Collection
Front cover for 3 Mega Games: Simulations
Front cover for Jane's Combat Simulations: Fleet Command
Screenshot from Jane's Combat Simulations: Fleet Command
Screenshot from Jane's Combat Simulations: U.S. Navy Fighters '97
Screenshot from Jane's Combat Simulations: AH-64D Longbow - Flash Point Korea
Screenshot from Jane's Combat Simulations: F/A-18 Simulator
Screenshot from Jane's Combat Simulations: AH-64D Longbow