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Leisure Suit Larry seriesGroup DescriptionA series of comedy games (primarily in adventure genre), originally created by Al Lowe, focusing mostly on the efforts of a middle-aged gentleman named Larry Laffer (and later, his nephew) to have a date with a girl, and maybe also to find the love of his life.The series started its existence with Leisure Suit Larry in the Land of the Lounge Lizards (1987), though its early precursor, a text adventure named Softporn (1981), is often indicated as the progenitor. Chronologically falling in line with various Quest game series developed by Sierra (such as King's Quest and Space Quest), Larry games followed a similar gameplay evolution: starting with text input (and a text parser that "understood" swear words and verbs denoting sexual activities), the series later switched to mouse-driven, point-and-click gameplay with command icons - including the famous "zipper" icon, unique to the series, which corresponded to the aforementioned text input peculiarities. The last Larry game designed by Al Lowe was Love for Sail (1996). The series' classical epoch has come to its end in this installment; however, an attempt to revive the series, steering it into action/arcade, mini-games-based gameplay, was made in 2004 with the release of Magna Cum Laude. Not included: the 1992 Laffer Utilities, a humorous suite of "non-productivity" applications. Leisure Suit Larry 4The Larry series was originally planned as a trilogy. If you saw the ending of the third game, you know that it’s well-rounded and final. When designer Al Lowe had finished Larry 3 in 1989, he was somewhat fed up with his creation, and announced that there’d “never be a Larry 4!”At least not a “normal” adventure game. In 1989, Sierra had ambitious plans to build up an online gaming community. Nobody knew if this would work, but it was clear that it needed a “killer application”; an online adventure game with a score of players working together simultaneously. That’s what Larry 4 was supposed to be. However, the project turned out to be much more complicated than anyone had expected. As Al Lowe describes on his website: After a month or so, we knew we were in trouble. I decided to write a checkers game as a simple test case to see if we could actually move objects and communicate. It worked. But we were still a long way from making characters walk and communicate and interact.When Al Lowe finally decided that the Larry series needed to be continued, and started to work on the next off-line episode, he was reluctant to call it Larry 4. Hadn’t he exclaimed that there wouldn’t be a game with that name? He kept his promise. The next adventure was a "fifth" game. Even though the 4th episode does not exist, it has an official name nevertheless: Leisure Suit Larry 4: The Missing Floppies’. Related links
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