Game Groups > Middleware: Bigworld Technology Suite

Games using a version of the BigWorld, originally created out of research at the development studio Micro Forte and quickly spun off to a separate licensing company. Both Microforte and BigWorld were founded by John de Margheriti, Simon Hayes and Steve Wang - all based in Sydney, Australia. The BigWorld software was mostly geared towards the creations of MMOs and virtual worlds and for a time pioneered the practical and scalable load balancing of players in a dynamic shared game space driven by its proprietary Cell app load balancing design. BigWorld found initial success in the blossoming Chinese MMO market and drove several titles in PRC and Taiwan including Netease' Tianxia II and others, titles by Userjoy and later Wargaming.net's 'World of...' trilogy - of Tanks, Planes & Ships. BigWorld licensing and global business was driven by Gavin Longhurst who joined in 2005;
Wargaming.net concluded the buyout of the Sydney based BigWorld Technology in August 2012 and shuttering its license business. Following the impact of global events in Ukraine and subsequent isolation of RUS/CIS markets, the Sydney studio was sold to Riot Games in October 2022.

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