Current MobyGoal: Help us reach 250 documented ZX81 Games

Middleware: SpeedTree

Group Description

Games using the procedural tree modeling package SpeedTree by IDV. This middleware can be used to draw unique 3D trees with wind physics, static and dynamic lighting algorithms, and seamless LOD transitions. It can be used as a 3ds Max plug-in or a C++ API.

Selected Covers

World in Conflict Windows Front Cover
Front cover for World in Conflict
Way of the Samurai 3 Xbox 360 Front Cover
Front cover for Way of the Samurai 3
Whirlwind over Vietnam Windows Front Cover
Front cover for Whirlwind over Vietnam

Selected Screenshots

Title screen
Screenshot from World in Conflict
The intro of which I honestly didn't understand that much.
Screenshot from Way of the Samurai 3