User review spotlight: Carmageddon (DOS). Released in 1997.

Middleware: SpeedTree

Group Description

Games using the procedural tree modeling package SpeedTree by IDV. This middleware can be used to draw unique 3D trees with wind physics, static and dynamic lighting algorithms, and seamless LOD transitions. It can be used as a 3ds Max plug-in or a C++ API.

Selected Covers

Tunnel Rats Windows Front Cover
Front cover for Tunnel Rats
Trials Evolution Xbox 360 Front Cover
Front cover for Trials Evolution
Unreal Tournament III Xbox 360 Front Cover
Front cover for Unreal Tournament III

Selected Screenshots

Moving over a pipe.
Screenshot from Trials Evolution
Main menu
Screenshot from Unreal Tournament III
The intro of which I honestly didn't understand that much.
Screenshot from Way of the Samurai 3