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Rogue variants / Roguelikes

Group Description

Games deriving gameplay and appearance from the 1980 mainframe game Rogue, later published for home microcomputers by Epyx and inspiring a long legacy of Hack derivatives, etc.

While there are some debates as to what constitutes a Rogue-like, the following three features are considered crucial among the community:
  1. Dungeon crawl with randomized dungeons, where maps, items, and monsters are generated anew with each new game.
  2. Perma-Death: You have only one save game and it is deleted upon death. If you die, you have to start a new game.
  3. Automapping: The dungeon is unexplored, entering a new room or section will reveal the room and will be permanently recorded.
The following additional features are also often found in rogue-likes, especially traditional ones:
  1. Turn-based gameplay, especially single-action-per-turn.
  2. Single player character game.
  3. A 2D top-down ASCII text graphics, with text symbols representing players, monsters, items, walls, (modern rogue-likes allows opportunity to replace them by graphical 2D tile sets or even isometric graphics), etc.
  4. Rogue-like games are traditionally freeware and often open source.
  5. Unidentified items: weapons, armor, scrolls, and other objects. Identifying them may require a scroll of identification (and its variations) or acquire the services from a storekeeper.
  6. The ability to throw any object (including non-weapons) and damage enemies with them.
These features are not necessarily required to be included in the game, but at least two or more of them should be present.

A bordering case that is hotly disputed in the Roguelike community is Diablo, a game inspired by Roguelikes, which added real-time game-play and isometric graphics. These games should not be added here as it only has one of these additional features (single character play); also perma-death is not implemented by default (optionally added as Hardcore mode in Diablo II).

Sub-Group Related Game Groups
Viewing Page 1 of 3 (items 1-25 of 54) Next
sorted in ascending orderGame TitleYearPlatformPublisherMobyScore
Aliens: The Roguelike2007Linux, Macintosh, Windows4.24
AlphaMan1995DOS...
Ancient Domains of Mystery1994Amiga, DOS, Linux, Windows3.88
Angband1992Acorn 32-bit, Amiga, Android, DOS, GP2X, GP2X Wiz, Linux, Macintosh, Windows, Windows Mobile3.61
Beneath Apple Manor1978Apple II, Atari 8-bit, PC BooterQuality Software3.14
The Binding of Isaac2011Macintosh, Windows3.53
The Binding of Isaac: Wrath of the Lamb2012Macintosh, Windows3.73
Castle of the Winds1993Windows 3.xEpic MegaGames, Inc.3.81
Castle of the Winds I: A Question of Vengeance1994Windows 3.xMonkey Business, Inc.3.40
Castle of the Winds II: Lifthransir's Bane1994Windows 3.xMonkey Business, Inc.3.60
Cave Noire1991Game BoyKonami Industry Co. Ltd.4.00
Caverns of Xaskazien1995DOS, WindowsLittle Devils Inc.2.67
Desktop Dungeons2010Browser, Macintosh, WindowsQCF Design3.58
Doom, the Roguelike2002DOS, Linux, Windows3.89
Dungeon1979Commodore PET/CBMCode Works, The2.33
Dungeon Adventure2010Xbox 360UberGeekGames...
Dungeon Hack1993DOS, PC-98Strategic Simulations, Inc.3.32
Dungeon Pub Crawl2013BrowserGrey Alien Games...
Dungeons of Dredmor2011Linux, Macintosh, WindowsGamelamp Games, Inc.3.77
Dunzhin1982Apple II, Atari 8-bit, Commodore 64, PC BooterComputer Applications Unlimited3.54
Epic Dungeon2010Xbox 360Eyehook Games3.14
Evets: The Ultimate Adventure1988DOSSAck Enterprizes...
GearHead2002Linux, Macintosh, Windows2.80
Gruesome2009Windows3.50
Hack1984Amiga, Atari ST, DOS4.33
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Selected Covers

Doom, the Roguelike DOS Front Cover
Front cover for Doom, the Roguelike
Dungeon Adventure Xbox 360 Front Cover
Front cover for Dungeon Adventure

Selected Screenshots

Introduction screen
Screenshot from Dungeon
Starting out.
Screenshot from AlphaMan
Choose your character class
Screenshot from Hack
Title screen
Screenshot from Doom, the Roguelike