Games deriving gameplay and appearance from the 1980 mainframe game Rogue
, later published for home microcomputers by Epyx
and inspiring a long legacy of Hack
While there are some debates as to what constitutes a Rogue-like, the following three features are considered crucial among the community:
- Dungeon crawl with randomized dungeons, where maps, items, and monsters are generated anew with each new game.
- Perma-Death: You have only one save game and it is deleted upon death. If you die, you have to start a new game.
- Automapping: The dungeon is unexplored, entering a new room or section will reveal the room and will be permanently recorded.
The following additional features are also often found in rogue-likes, especially traditional ones:
- Turn-based gameplay, especially single-action-per-turn.
- Single player character game.
- A 2D top-down ASCII text graphics, with text symbols representing players, monsters, items, walls, (modern rogue-likes allows opportunity to replace them by graphical 2D tile sets or even isometric graphics), etc.
- Rogue-like games are traditionally freeware and often open source.
- Unidentified items: weapons, armor, scrolls, and other objects. Identifying them may require a scroll of identification (and its variations) or acquire the services from a storekeeper.
- The ability to throw any object (including non-weapons) and damage enemies with them.
These features are not necessarily required to be included in the game, but at least two or more of them should be present.
A bordering case that is hotly disputed in the Roguelike community is Diablo
, a game inspired by Roguelikes, which added real-time game-play and isometric graphics. These games should not be added here as it only has one of these additional features (single character play); also perma-death is not implemented by default (optionally added as Hardcore mode in Diablo II
Related Game Groups
|Game Title||Year||Platform||Publisher||User Score|
|Beneath Apple Manor||1978||Apple II, Atari 8-bit, PC Booter||Quality Software||3.05|
|Dungeon||1979||Commodore PET/CBM||Code Works, The||...|
|Dunzhin||1982||Apple II, Atari 8-bit, Commodore 64, PC Booter, TRS-80||Computer Applications Unlimited||3.38|
|The Valley||1982||BBC Micro, Commodore 64, Electron, Oric, VIC-20, ZX Spectrum||ASP Software Ltd.||...|
|Sword of Fargoal||1982||Commodore 64, VIC-20||Epyx, Inc.||...|
|Telengard||1982||Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, DOS, FM-7, PC-88, PC-98, TRS-80, Windows||The Avalon Hill Game Company||3.39|
|Kaiv||1983||Apple II, Atari 8-bit, Commodore 64||Screenplay||...|
|Hack||1984||Amiga, Atari ST, DOS, Sinclair QL||...|
|Rogue||1984||Amiga, Amstrad CPC, Android, Atari 8-bit, Atari ST, Commodore 64, DOS, GP2X, GP32, Linux, Macintosh, Roku, TRS-80 CoCo, ZX Spectrum||Artificial Intelligence Design||3.57|
|Larn||1986||Amiga, Atari ST, DOS, Linux||...|
|NetHack||1987||Acorn 32-bit, Amiga, Android, Atari ST, Browser, DOS, GP2X, GP2X Wiz, GP32, iPhone, Linux, Macintosh, OS/2, Windows, Windows Mobile||DevTeam||3.81|
|Evets: The Ultimate Adventure||1988||DOS||SAck Enterprizes||...|
|Omega||1988||Amiga, DOS, Linux, Windows||2.59|
|Rogue Clone||1988||DOS, iPhone, Linux||Gandreas Software||...|
|Moria||1988||Acorn 32-bit, Amiga, Atari ST, DOS, GP32, Macintosh, OS/2||4.06|
|Hack Lite||1989||Amiga||The Software Distillery||...|
|Cave Noire||1991||Game Boy||Konami Industry Co. Ltd.||...|
|Quick Majik Adventure||1991||DOS||...|
|Angband||1992||Acorn 32-bit, Amiga, Android, Atari ST, BeOS, DOS, GP2X, GP2X Wiz, Linux, Macintosh, OS/2, Windows, Windows Mobile||3.61|
|Dungeon Hack||1993||DOS, PC-98||Strategic Simulations, Inc.||3.32|
|Castle of the Winds||1993||Windows 3.x||Epic MegaGames, Inc.||3.76|
|Reaping the Dungeon||1993||DOS||...|
|Zangband||1994||Acorn 32-bit, Amiga, DOS, Windows||...|
Screenshot from Hack
Game group created by Pseudo_Intellectual
(47942), additional games added to group by Jeff Sinasac
(7766), Patrick Bregger
(393330), General Error
(4128), Игги Друге
(123624), Indra is stressed
(75375) and SharkD