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Rogue variants / Roguelikes

Group Description

Games deriving gameplay and appearance from the 1980 mainframe game Rogue, later published for home microcomputers by Epyx and inspiring a long legacy of Hack derivatives, etc.

While there are some debates as to what constitutes a Rogue-like, the following three features are considered crucial among the community:
  1. Dungeon crawl with randomized dungeons, where maps, items, and monsters are generated anew with each new game.
  2. Perma-Death: You have only one save game and it is deleted upon death. If you die, you have to start a new game.
  3. Automapping: The dungeon is unexplored, entering a new room or section will reveal the room and will be permanently recorded.
The following additional features are also often found in rogue-likes, especially traditional ones:
  1. Turn-based gameplay, especially single-action-per-turn.
  2. Single player character game.
  3. A 2D top-down ASCII text graphics, with text symbols representing players, monsters, items, walls, (modern rogue-likes allows opportunity to replace them by graphical 2D tile sets or even isometric graphics), etc.
  4. Rogue-like games are traditionally freeware and often open source.
  5. Unidentified items: weapons, armor, scrolls, and other objects. Identifying them may require a scroll of identification (and its variations) or acquire the services from a storekeeper.
  6. The ability to throw any object (including non-weapons) and damage enemies with them.
These features are not necessarily required to be included in the game, but at least two or more of them should be present.

A bordering case that is hotly disputed in the Roguelike community is Diablo, a game inspired by Roguelikes, which added real-time game-play and isometric graphics. These games should not be added here as it only has one of these additional features (single character play); also perma-death is not implemented by default (optionally added as Hardcore mode in Diablo II).

Sub-Group Related Game Groups
Viewing Page 1 of 3 (items 1-25 of 54) Next
Game Titlesorted in ascending orderYearPlatformPublisherMobyScore
Beneath Apple Manor1978Apple II, Atari 8-bit, PC BooterQuality Software3.14
Dungeon1979Commodore PET/CBMCode Works, The2.33
StarQuest: Rescue at Rigel1980Apple II, Atari 8-bit, Commodore PET/CBM, DOS, PC Booter, TRS-80, VIC-20Automated Simulations, Inc.3.71
Dunzhin1982Apple II, Atari 8-bit, Commodore 64, PC BooterComputer Applications Unlimited3.54
Telengard1982Apple II, Atari 8-bit, Commodore 64, Commodore PET/CBM, DOS, FM-7, PC-88, PC-98, TRS-80, WindowsThe Avalon Hill Game Company3.39
The Valley1982Commodore 64, DOS, ZX SpectrumArgus Press Software Ltd.3.00
Sword of Fargoal1982Commodore 64, VIC-20Epyx, Inc.3.10
Kaiv1983Apple II, Atari 8-bit, Commodore 64Screenplay3.14
Rogue1983Amiga, Amstrad CPC, Android, Atari 8-bit, Atari ST, Commodore 64, DOS, Linux, Macintosh, TRS-80 CoCo, ZX SpectrumArtificial Intelligence Design3.29
Hack1984Amiga, Atari ST, DOS4.33
Larn1986Atari ST, DOS, Linux3.58
NetHack1987Acorn 32-bit, Amiga, Android, Atari ST, Browser, DOS, GP32, iPhone, Linux, Macintosh, Windows3.81
Evets: The Ultimate Adventure1988DOSSAck Enterprizes...
Moria1988Acorn 32-bit, Amiga, Atari ST, DOS, Macintosh4.19
Rogue Clone1988DOS, iPhone, LinuxGandreas Software3.00
Omega1988DOS, Linux, Windows2.59
MAG1988DOS3.25
Cave Noire1991Game BoyKonami Industry Co. Ltd.4.00
Quick Majik Adventure1991DOS2.33
Angband1992Acorn 32-bit, Amiga, Android, DOS, GP2X, GP2X Wiz, Linux, Macintosh, Windows, Windows Mobile3.61
Ragnarok1993DOSOptyk3.63
Dungeon Hack1993DOS, PC-98Strategic Simulations, Inc.3.32
Castle of the Winds1993Windows 3.xEpic MegaGames, Inc.3.81
Reaping the Dungeon1993DOS3.00
Castle of the Winds I: A Question of Vengeance1994Windows 3.xMonkey Business, Inc.3.40
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Selected Covers

Beneath Apple Manor Apple II Front Cover
Front cover for Beneath Apple Manor
Rogue Clone iPhone Front Cover
Front cover for Rogue Clone
Ragnarok DOS Front Cover
Front cover for Ragnarok
Dunzhin Atari 8-bit Front Cover
Front cover for Dunzhin
Telengard Commodore 64 Front Cover
Front cover for Telengard

Selected Screenshots

Start screen
Screenshot from MAG
Title Screen (CGA with RGB monitor)
Screenshot from Beneath Apple Manor
Title screen (BGI graphics)
Screenshot from The Valley
Beginning a new Game. (Oliver Richman's 1998 version, release 2)
Screenshot from Rogue Clone
Opening Title
Screenshot from Ragnarok