Rush Hour variants
Games based on the concept of the board game Rush Hour, invented in the 1970s by Nob Yoshigahara. In the original design the aim is to get a red car out of a six-by-six grid full of automobiles. The player moves the cars around in a way similar to a sliding block puzzle until there is a clear path for the red car. In other adaptations of the concept the cars might be swapped for other objects.