Scripting language: Lua
Group DescriptionGames using Lua embeddable scripting language.
Lua is designed, implemented, and maintained by a team at PUC-Rio, the Pontifical Catholic University of Rio de Janeiro in Brazil. Lua was born and raised in Tecgraf, the Computer Graphics Technology Group of PUC-Rio, and is now housed at Lablua. Both Tecgraf and Lablua are laboratories of the Department of Computer Science of PUC-Rio.
Lua v1.0 was never released publicly, but it was up and running on 28 Jul 1993. Lua 1.1 was the first public release on July 8, 1994, and was freely available for academic purposes; commercial uses had to be negotiated, but none ever were.
Name originQuote from the Lua website: "Lua" (pronounced LOO-ah) means "Moon" in Portuguese. As such, it is neither an acronym nor an abbreviation, but a noun. More specifically, "Lua" is a name, the name of the Earth's moon and the name of the language.
|Viewing Page 1 of 9||(items 1-25 of 205)||Next|
Front cover for Twisted Lands: Shadow Town (Collector's Edition)
Front cover for Death to Spies: Moment of Truth
Front cover for King's Bounty: Legenda o rycare (Podarochnoe izdanie)
Front cover for King's Bounty: Gold Edition
Front cover for Alabama Smith in the Quest of Fate
Screenshot from Twisted Lands: Shadow Town (Collector's Edition)
Screenshot from Death to Spies: Moment of Truth
Screenshot from Alabama Smith in the Quest of Fate
Screenshot from Homeworld 2
Screenshot from Elven Legacy