Group DescriptionThe SimCity series are the brainchild of Will Wright, initially a map editor for Raid on Bungeling Bay, his first game, but as he found out creating them was more fun the game itself, started to develop the program from a map editor towards a city simulator. The immense popularity gave starting company Maxis a huge boost, and spawned other variants with the Sim prefix, most notably The Sims Series.
PerspectiveContrary to popular belief, the graphical perspective of SimCity 4 is actually trimetric rather than isometric, meaning none of the three visible sides of an object are equally viewable. SimCity 2000 and SimCity 3000 had dimetric perspectives, meaning the sides are equally visible, but the top is less visible. There has never been an isometric SimCity.
Trivia contributed by Zack Green
|Viewing Page 2 of 2||(items 26-39 of 39)||Previous|
Front cover for SimCity Classic Graphics
Front cover for SimCity: Cities of Tomorrow
Front cover for SimCity 2000: Network Edition
Front cover for SimCity 2000
Front cover for SimCity: Terrain Editor
Screenshot from SimCity: Terrain Editor
Screenshot from SimCity Graphics Set 1: Ancient Cities
Screenshot from SimCity 2000: CD Collection