Group DescriptionGames using the amBX technology by Philips, aiming to create a full ‘sensory surround experience’ by empowering developers with the ability to use light, colour, sound and even air flow in the real world, during gameplay. Examples include LED colour-controlled lights, active furniture, fans, heaters, audio and video, all placed strategically around a player’s room.
|Viewing Page 8 of 8||(items 176-176 of 176)||Previous|
Front cover for Quake III: Arena
Screenshot from Quake III: Arena