Technology: amBX

Group Description

Games using the amBX technology by Philips, aiming to create a full ‘sensory surround experience’ by empowering developers with the ability to use light, colour, sound and even air flow in the real world, during gameplay. Examples include LED colour-controlled lights, active furniture, fans, heaters, audio and video, all placed strategically around a player’s room.

Selected Covers

Quake III: Arena Windows Front Cover
Front cover for Quake III: Arena

Selected Screenshots

Part of the introduction sequence
Screenshot from Quake III: Arena
Title Screen - Main Menu
Screenshot from Halo: Combat Evolved