All Games User Actions |
Technology: PathEngineGroup DescriptionGames using a version of the PathEngine SDK, providing pathfinding and AI built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. This approach enables PathEngine to provide both pathfinding and collision in integration against a single agent movement model that takes agent shape into account and seamlessly supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.Viewing all 9 items
Selected CoversSelected Screenshots |
MobyGames™ Copyright © 1999-2013, MobyGames.
All rights reserved. Do not duplicate or redistribute in any form.
moby sites | about us | advertise | disclaimer | privacy statement | become an approver | RSS