Technology: PathEngine

Group Description

Games using a version of the PathEngine SDK, providing pathfinding and AI built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. This approach enables PathEngine to provide both pathfinding and collision in integration against a single agent movement model that takes agent shape into account and seamlessly supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.
 
Game group created by Sciere Bronze Star Contributing Member (208632), additional games added to group by Patrick Bregger (86365), POMAH (27813) and Ben K Bronze Star Contributing Member (22961)

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