Technology: PathEngine

Group Description

Games using a version of the PathEngine SDK by the company with the same name, providing pathfinding and AI built around an implementation of points-of-visibility pathfinding on three-dimensional ground meshes. This approach enables PathEngine to provide both pathfinding and collision in integration against a single agent movement model that takes agent shape into account and seamlessly supports overlapping geometry, with dynamic obstacles directly integrated into this movement model.

Selected Covers

Dishonored Windows Front Cover
Front cover for Dishonored
Wildlife Park 3 Windows Front Cover
Front cover for Wildlife Park 3
Stronghold Crusader II Windows Front Cover 1st version
Front cover for Stronghold Crusader II
Titan Quest Windows Front Cover
Front cover for Titan Quest

Selected Screenshots

Title screen
Screenshot from Dishonored
People can make exhibits for all kinds of animals, including elephants and bisons.
Screenshot from Wildlife Park 3
Intro cutscene: once before the gods ruled the world, the Titans frightened humanity.
Screenshot from Titan Quest
Game group created by Sciere (485291), additional games added to group by Patrick Bregger (181647), POMAH (46995), Kam1Kaz3NL77 (51658), Evolyzer (17157) and Ben K (23939)