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Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

Limitations:
  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 1 of 14 (items 1-25 of 330) Next
sorted in descending orderGame TitleYearPlatformPublisherMobyScore
Zorro1995DOSCapstone Software3.07
Zork Nemesis: The Forbidden Lands1996DOS, Macintosh, WindowsActivision, Inc.3.76
Zork: Grand Inquisitor1997Macintosh, WindowsActivision, Inc.3.75
Zelenhgorm: Episode I: Land of the Blue Moon2002WindowsFederation X Media Group AB3.23
Yoomurjak's Ring2009WindowsPrivate Moon Studios4.08
The X-Files Game1998Macintosh, PlayStation, WindowsFox Interactive, Inc.3.75
Wirehead1995SEGA CDSEGA of America, Inc.2.67
Wing Nuts: Battle in the Sky1997DOSBMG Interactive Entertainment...
Wing Commander: Prophecy1997Game Boy Advance, WindowsDestination Software, Inc.3.90
Wing Commander IV: The Price of Freedom1996DOS, Macintosh, PlayStation, PlayStation 3, PSP, WindowsElectronic Arts, Inc.3.82
Wing Commander III: Heart of the Tiger19943DO, DOS, Macintosh, PlayStation, WindowsElectronic Arts, Inc.3.87
Who Shot Johnny Rock?19913DO, Arcade, CD-i, DOS, SEGA CD, WindowsAmerican Laser Games, Inc.2.97
Who is Oscar Lake?1996Macintosh, Windows, Windows 3.xLanguage Publications Interactive, Inc....
WanChai Connection1994SEGA SaturnSEGA Enterprises Ltd....
Voyeur II1996DOS, Macintosh, Windows 3.xPhilips Interactive Media, Inc.2.39
Voyeur1993CD-i, DOS, MacintoshInterplay Entertainment Corp.2.06
The Vortex: Quantum Gate II1994Windows 3.xHyperbole Studios3.00
Vikings1998Macintosh, Windowsindex+3.13
Video Strip Poker2002Windowse-vision.pl3.62
Vet Emergency 22003Macintosh, WindowsLegacy Interactive Inc.2.57
Vet Emergency2001Macintosh, WindowsLegacy Interactive Inc....
The Vampire Diaries1996WindowsAmerican Laser Games, Inc.0.00
Urban Runner1996DOS, Windows, Windows 3.xSierra On-Line, Inc.3.21
The Unsolved1997PlayStation, SEGA SaturnVirgin Interactive Entertainment (Japan), Inc....
Under a Killing Moon1994DOS, Linux, Macintosh, WindowsAccess Software, Inc.4.00
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Selected Covers

Vikings Macintosh Front Cover
Front cover for Vikings
Wirehead SEGA CD Front Cover
Front cover for Wirehead
Wing Commander: Prophecy Windows Front Cover
Front cover for Wing Commander: Prophecy
Urban Runner DOS Front Cover
Front cover for Urban Runner

Selected Screenshots

The Game Starts in Leif Haraldsson's Home
Screenshot from Vikings
Look, get my doctor on the phone and tell him that there's a WIRE in my HEAD.  That's right, a WIRE.
Screenshot from Wirehead
Intro Start Up
Screenshot from Wing Commander: Prophecy
Intro-SIERRA presents... (that is Max when running)
Screenshot from Urban Runner