Visual technique / style: Live-action cutscenes
Group DescriptionThe technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.
This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".
- The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);
- The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).
|Viewing Page 1 of 15||(items 1-25 of 356)||Next|
Front cover for All Star Strip Poker: Girls at Work
Front cover for Voyeur
Front cover for Slam City with Scottie Pippen
Front cover for Psycho Killer
Front cover for Quantum Gate
Screenshot from All Star Strip Poker: Girls at Work
Screenshot from Voyeur
Screenshot from Slam City with Scottie Pippen
Screenshot from Psycho Killer
Screenshot from Quantum Gate