Visual technique / style: Live-action cutscenes
Group Description
The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used
traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts'
Command & Conquer series.
This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "
Interactive Movies".
Limitations:
- The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);
- The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).
| Game Title | Year | Platform | Publisher | MobyScore |
| Gamera 2000 | 1997 | PlayStation | Datei Digital Entertainment | ... |
| Tom Clancy's Politika | 1997 | Macintosh, Windows | Red Storm Entertainment, Inc. | 3.40 |
| Wing Commander: Prophecy | 1997 | Game Boy Advance, Windows | Destination Software, Inc. | 3.90 |
| Star Trek: Starfleet Academy | 1997 | Macintosh, Windows | Interplay Productions, Inc. | 3.43 |
| Star Wars: Jedi Knight - Dark Forces II | 1997 | Windows | LucasArts Entertainment Company LLC | 3.86 |
| A Fork in the Tale | 1997 | Windows | Any River Entertainment | 2.89 |
| Blue Heat: The Case of the Cover Girl Murders | 1997 | Windows, Windows 3.x | Orion Interactive | 2.76 |
| Soldier Boyz | 1997 | Windows | DreamCatcher Interactive Inc. | 0.86 |
| Realms of the Haunting (Limited Edition) | 1997 | DOS | Gremlin Interactive Ltd. | 4.00 |
| Riven: The Sequel to Myst | 1997 | iPad, iPhone, Macintosh, PlayStation, SEGA Saturn, Windows, Windows Mobile | Acclaim Entertainment, Inc. | 3.98 |
| Temüjin | 1997 | Windows | SouthPeak Interactive, LLC | 3.10 |
| Eraser Turnabout | 1997 | Windows | Warner Bros. | ... |
| KKND: Krush, Kill 'N' Destroy | 1997 | DOS | Melbourne House | 3.26 |
| D.A.: Pursuit of Justice - The Gatsby Diamond Jewelry Theft | 1997 | Windows | Legacy Software | ... |
| KKND: Krush Kill 'n Destroy Xtreme | 1997 | Windows | Electronic Arts, Inc. | 3.71 |
| Wing Nuts: Battle in the Sky | 1997 | DOS | BMG Interactive Entertainment | ... |
| Byzantine: The Betrayal | 1997 | Windows | Discovery Communications, Inc. | 3.31 |
| Santa Fe Mysteries: Sacred Ground | 1997 | DOS, Macintosh, Windows | Activision, Inc. | ... |
| Pyst (Special Edition) | 1997 | Macintosh, Windows, Windows 3.x | Palladium Interactive, Inc. | 3.86 |
| D.A.: Pursuit of Justice | 1997 | Windows | Legacy Software | ... |
| Tex Murphy: Overseer | 1997 | Windows | Access Software, Inc. | 3.93 |
| Lands of Lore: Guardians of Destiny | 1997 | DOS, Windows | Electronic Arts, Inc. | 3.43 |
| Golden Gate | 1997 | Macintosh, Windows | Panasonic Interactive Media | 3.43 |
| D.A.: Pursuit of Justice - The Rat Tattoo Murder | 1997 | Windows | Legacy Software | ... |
| Area D | 1997 | Windows, Windows 3.x | ARI Data CD GmbH | ... |
Selected Covers
Selected Screenshots