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Visual technique / style: Live-action cutscenesGroup DescriptionThe technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series. This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily " Interactive Movies". Limitations:
- The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);
- The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).
| Game Title | Year | Platform | Publisher | MobyScore |
| L'affaire Morlov | 1996 | CD-i, DOS, Macintosh, Windows 3.x | Titus France SA | 3.47 |
| ranTrainer 2 | 1996 | DOS | Greenwood Entertainment Software GmbH | ... |
| Spycraft: The Great Game | 1996 | DOS, Macintosh, Windows | Activision, Inc. | 3.76 |
| Goosebumps: Escape from Horrorland | 1996 | Windows | DreamWorks Interactive L.L.C. | 3.43 |
| Rama | 1996 | DOS, Macintosh, PlayStation, Windows | Sierra On-Line, Inc. | 3.42 |
| Noir: A Shadowy Thriller | 1996 | Windows 3.x | Cyberdreams, Inc. | 2.93 |
| Privateer 2: The Darkening | 1996 | DOS, Windows | Electronic Arts, Inc. | 3.81 |
| Krazy Ivan | 1996 | PlayStation, SEGA Saturn, Windows | Psygnosis Limited | 2.79 |
| Terra Nova: Strike Force Centauri | 1996 | DOS | Looking Glass Technologies, Inc. | 3.98 |
| McKenzie & Co.: More Friends | 1996 | Windows | American Laser Games, Inc. | ... |
| Treasure Quest | 1996 | Macintosh, Windows, Windows 3.x | Sirius Publishing, Inc. | 3.80 |
| Ghostly Desires | 1995 | Macintosh, Windows | Spice Interactive | 2.67 |
| The Beast Within: A Gabriel Knight Mystery | 1995 | DOS, Macintosh, Windows, Windows 3.x | Sierra On-Line, Inc. | 4.02 |
| Battle Isle 2220: Shadow of the Emperor | 1995 | Windows, Windows 3.x | Blue Byte Software, Inc. | 3.18 |
| Ghosts | 1995 | Windows, Windows 3.x | Media Design Interactive | 2.93 |
| Star Wars: Rebel Assault II - The Hidden Empire | 1995 | DOS, Macintosh, PlayStation, Windows | LucasArts Entertainment Company LLC | 3.73 |
| Shockwave Assault | 1995 | Macintosh, Pippin, PlayStation, SEGA Saturn, Windows | Electronic Arts, Inc. | 2.71 |
| Terror T.R.A.X.: Track of the Vampire | 1995 | DOS, Pippin, Windows 3.x | Bandai Digital Entertainment | 4.20 |
| The 11th Hour | 1995 | DOS, Macintosh, Windows | Ozacq1, Inc. | 3.46 |
| The Journeyman Project 2: Buried in Time | 1995 | Macintosh, Windows, Windows 3.x | Sanctuary Woods, Inc. | 3.74 |
| Psychic Detective | 1995 | 3DO, DOS, PlayStation | Electronic Arts, Inc. | 2.58 |
| Stonekeep | 1995 | DOS, Macintosh | Interplay Entertainment Corp. | 3.28 |
| Quest for Fame | 1995 | Windows 3.x | IBM | 4.60 |
| SFPD Homicide / Case File: The Body in the Bay | 1995 | Macintosh, Windows, Windows 3.x | Grolier Electronic Publishing Inc. | 2.71 |
| Shivers | 1995 | Macintosh, Windows, Windows 3.x | Sierra On-Line, Inc. | 3.65 |
Selected Covers
Selected Screenshots
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