Moby Poll: What kind of game collector are you?

Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

Limitations:
  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 9 of 14 (items 201-225 of 326) Previous | Next
Game TitleYearPlatformsorted in ascending orderPublisherMobyScore
Tex Murphy: Overseer1997WindowsAccess Software, Inc.3.95
The Pandora Directive1996DOS, Linux, Macintosh, WindowsAccess Software, Inc.4.01
The 7th Guest1993CD-i, DOS, iPad, iPhone, Linux, Macintosh, WindowsOzacq1, Inc.3.75
Martian Memorandum1991DOS, Linux, Macintosh, WindowsAccess Software, Inc.3.86
Alan Wake2012WindowsCenega Poland Sp. z o.o.4.02
Defcon 519953DO, DOS, PlayStation, SEGA SaturnData East USA, Inc.3.51
Evidence: The Last Ritual2006WindowsThe Adventure Company3.88
Citizen X2002SEGA CDOlderGames2.60
Crusader: No Regret1996DOS, Macintosh, WindowsORIGIN Systems, Inc.3.71
Blue Heat1997Windows, Windows 3.xOrion Interactive2.76
Roberta Williams' Phantasmagoria1995DOS, Macintosh, SEGA Saturn, Windows, Windows 3.xSierra On-Line, Inc.3.50
Pyst (Special Edition)1997Macintosh, Windows, Windows 3.xPalladium Interactive, Inc.3.86
Pyst1996Macintosh, Windows, Windows 3.xPalladium Interactive, Inc.3.42
Golden Gate1997Macintosh, WindowsPanasonic Interactive Media3.43
The Dame Was Loaded1995CD-i, DOS, MacintoshPhilips Interactive Media, Inc.3.55
Burn:Cycle1994CD-i, Macintosh, Windows 3.xPhilips Interactive Media, Inc.3.73
Voyeur II1996DOS, Macintosh, Windows 3.xPhilips Interactive Media, Inc.2.39
Clue 2: The Mysteries Continue1996CD-iPhilips Interactive Media International Ltd....
Los Justicieros1993Arcade, DOSDinamic Multimedia, S.A.3.36
Diva X: Ariana1995Windows 3.xPIXIS Interactive, Inc.3.17
Diva X: Rebecca1996Windows 3.xPIXIS Interactive, Inc.3.17
The Journeyman Project 3: Legacy of Time (10th Anniversary Edition)2009MacintoshPresto Studios, Inc.4.50
Psycho Killer1992CDTV, DOSOn-Line PLC0.20
Yoomurjak's Ring2009WindowsPrivate Moon Studios4.08
Abaron1995DOSProcom Datentechnik GmbH...
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Selected Covers

Tex Murphy: Overseer Windows Front Cover
Front cover for Tex Murphy: Overseer
Voyeur II DOS Front Cover
Front cover for Voyeur II
Pyst (Special Edition) Macintosh Front Cover
Front cover for Pyst (Special Edition)
Golden Gate Windows Front Cover
Front cover for Golden Gate

Selected Screenshots

Main Title/Main Menu
Screenshot from Tex Murphy: Overseer
Before the game can be started a code must be entered. It's printed in the manual and is probably the same for all DOS versions of the game
Screenshot from Voyeur II
Title screen
Screenshot from Pyst (Special Edition)
Opening Screen
Screenshot from Golden Gate