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Visual technique / style: Live-action cutscenesGroup DescriptionThe technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series. This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily " Interactive Movies". Limitations:
- The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);
- The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).
| Game Title | Year | Platform | Publisher | MobyScore |
| Stonekeep | 1995 | DOS, Macintosh | Interplay Entertainment Corp. | 3.29 |
| The Journeyman Project 2: Buried in Time | 1995 | Macintosh, Windows, Windows 3.x | Sanctuary Woods, Inc. | 3.73 |
| Roberta Williams' Phantasmagoria | 1995 | DOS, Macintosh, SEGA Saturn, Windows, Windows 3.x | Sierra On-Line, Inc. | 3.47 |
| Defcon 5 | 1995 | 3DO, DOS, PlayStation, SEGA Saturn | Data East USA, Inc. | 3.51 |
| Anime Freak FX: Vol. 2 | 1995 | PC-FX | NEC Home Electronics, Ltd. | 3.00 |
| Shivers | 1995 | Macintosh, Windows, Windows 3.x | Sierra On-Line, Inc. | 3.65 |
| Diva X: Ariana | 1995 | Windows 3.x | PIXIS Interactive, Inc. | 3.17 |
| Wirehead | 1995 | SEGA CD | SEGA of America, Inc. | 2.17 |
| Panic in the Park | 1995 | Windows 3.x | WarnerActive | ... |
| Crusader: No Remorse | 1995 | DOS, Macintosh, PlayStation, SEGA Saturn, Windows | Electronic Arts, Inc. | 3.85 |
| Anime Freak FX: Vol. 1 | 1995 | PC-FX | NEC Home Electronics, Ltd. | 3.00 |
| The Dame Was Loaded | 1995 | CD-i, DOS, Macintosh | Philips Interactive Media, Inc. | 3.55 |
| Drug Wars | 1994 | 3DO, CD-i, DOS, Windows | American Laser Games, Inc. | 3.40 |
| Clue | 1994 | CD-i, Windows, Windows 3.x | Hasbro Interactive, Inc. | 3.40 |
| Slam City with Scottie Pippen | 1994 | DOS, SEGA 32X, SEGA CD | Digital Pictures, Inc. | 1.14 |
| Man Enough | 1994 | DOS | Tsunami Media, Inc. | 1.33 |
| Road Rash | 1994 | 3DO, PlayStation, SEGA Saturn, Windows | Electronic Arts, Inc. | 3.89 |
| Noctropolis | 1994 | DOS | Electronic Arts, Inc. | 3.89 |
| Ultraverse Prime / Microcosm | 1994 | SEGA CD | Sony Imagesoft | ... |
| Who Shot Johnny Rock? | 1994 | 3DO, CD-i, DOS, SEGA CD, Windows | American Laser Games, Inc. | 2.97 |
| Corpse Killer | 1994 | 3DO, Macintosh, SEGA 32X, SEGA CD, SEGA Saturn | Digital Pictures, Inc. | 3.40 |
| Shock Wave: Operation JumpGate | 1994 | 3DO, PlayStation | Electronic Arts, Inc. | 4.17 |
| The Vortex: Quantum Gate II | 1994 | Windows 3.x | Hyperbole Studios | 3.00 |
| The Last Dynasty | 1994 | Windows, Windows 3.x | Sierra On-Line, Inc. | 3.38 |
| The Horde | 1994 | 3DO, DOS, FM Towns, PC-98, SEGA Saturn | Crystal Dynamics, Inc. | 3.80 |
Selected Covers
Selected Screenshots
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