Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

Limitations:
  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 11 of 14 (items 251-275 of 345) Previous | Next
Game Titlesorted in descending orderYearPlatformPublisherUser Score
Immercenary19953DOElectronic Arts, Inc.4.71
McKenzie & Co.1995Macintosh, Windows, Windows 3.xAmerican Laser Games, Inc....
Panic in the Park1995Windows 3.xWarnerActive...
SFPD Homicide / Case File: The Body in the Bay1995Macintosh, Windows, Windows 3.xGrolier Electronic Publishing Inc.2.71
In the 1st Degree1995Macintosh, Windows 3.xBrøderbund Software, Inc.3.47
Battle Isle 2220: Shadow of the Emperor1995Windows, Windows 3.xBlue Byte Software, Inc.2.84
Solar Eclipse1995PlayStation, SEGA SaturnCrystal Dynamics, Inc.3.81
Johnny Mnemonic1995Macintosh, Windows, Windows 3.xSony Imagesoft...
Phoenix 319953DOStudio 3DO3.86
Terror T.R.A.X.: Track of the Vampire1995DOS, Pippin, Windows 3.xBandai Digital Entertainment Corp.4.20
Connections1995Macintosh, Windows, Windows 3.xDiscovery Channel Multimedia3.40
Psychic Detective19953DO, DOS, PlayStationElectronic Arts, Inc.3.05
The Last Dynasty1995Windows 3.xSierra On-Line, Inc.3.46
Ripley's Believe It or Not!: The Riddle of Master Lu1995DOS, MacintoshSanctuary Woods, Inc.3.86
RDF: Global Conflict1995SEGA CDAbsolute Entertainment, Inc....
The Daedalus Encounter19953DO, Macintosh, Windows 3.xVirgin Interactive Entertainment, Inc.2.95
Defcon 519953DO, DOS, PlayStation, SEGA SaturnData East USA, Inc.3.91
Frankenstein: Through the Eyes of the Monster1995Macintosh, SEGA Saturn, Windows, Windows 3.xInterplay Productions, Inc.3.01
Stonekeep1995DOS, Macintosh, WindowsInterplay Entertainment Corp.3.37
Paparazzi!: Tales of Tinseltown1995DOS, Macintosh, Windows, Windows 3.xActivision Publishing, Inc.1.75
Quest for Fame1995Windows 3.xIBM4.60
The Journeyman Project 2: Buried in Time1995Macintosh, Windows, Windows 3.xSanctuary Woods, Inc.3.76
Space Marines: Der stählerne Kaiser1995DOSSoftware 20001.75
Hiyake no Omoide + Himekuri: Girls in Motion Puzzle Vol.11995SEGA SaturnYanoman Corporation...
The Dame Was Loaded1995CD-i, DOS, MacintoshPhilips Interactive Media, Inc.3.50
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Selected Covers

Johnny Mnemonic Windows 3.x Front Cover
Front cover for Johnny Mnemonic
RDF: Global Conflict SEGA CD Front Cover
Front cover for RDF: Global Conflict
The Dame Was Loaded DOS Front Cover
Front cover for The Dame Was Loaded

Selected Screenshots

Loading screen
Screenshot from Johnny Mnemonic
Title
Screenshot from RDF: Global Conflict
Anger's client, Carol Klein.
Screenshot from The Dame Was Loaded
Title
Screenshot from Stonekeep