Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 12 of 14 (items 276-300 of 345) Previous | Next
sorted in ascending orderGame TitleYearPlatformPublisherUser Score
Shivers1995Macintosh, Windows, Windows 3.xSierra On-Line, Inc.3.64
Shivers Two: Harvest of Souls1997Windows, Windows 3.xSierra On-Line, Inc.3.52
Shock Wave19943DOElectronic Arts, Inc.3.50
Shock Wave 2: Beyond the Gate19953DOElectronic Arts, Inc.4.50
Shockwave Assault1995Macintosh, Pippin, PlayStation, SEGA Saturn, WindowsElectronic Arts, Inc.2.71
Shock Wave: Operation JumpGate19943DO, PlayStationElectronic Arts, Inc.4.17
Silent Steel1995Windows, Windows 3.xTsunami Media, Inc.3.21
SimCity: Enhanced CD-ROM1993DOS, MacintoshInterplay Entertainment Corp.3.40
Slam City with Scottie Pippen1994DOS, SEGA 32X, SEGA CDDigital Pictures, Inc.1.14
Smuggler's Run 2: Hostile Territory2001GameCube, PlayStation 2Rockstar Games, Inc.3.88
Snow Job19953DO3DO Company, The4.50
Solar Eclipse1995PlayStation, SEGA SaturnCrystal Dynamics, Inc.3.81
Soldier Boyz1997WindowsDreamCatcher Interactive Inc.0.86
Soviet Strike1996PlayStation, PlayStation 3, PSP, PS Vita, SEGA SaturnElectronic Arts, Inc.3.72
Space Marines: Der stählerne Kaiser1995DOSSoftware 20001.75
Space Pirates19923DO, Arcade, DOS, DVD Player, WindowsAmerican Laser Games, Inc.3.11
Spycraft: The Great Game1996DOS, Macintosh, WindowsActivision, Inc.3.84
Star Trek: Borg1996Macintosh, Windows, Windows 3.xSimon & Schuster Interactive3.73
Star Trek: Klingon1996Macintosh, Windows, Windows 3.xSimon & Schuster Interactive4.11
Star Trek: Klingon Academy2000WindowsInterplay Entertainment Corp.3.68
Star Trek: Starfleet Academy1997Macintosh, WindowsInterplay Productions, Inc.3.47
Star Wars: Jedi Knight - Dark Forces II1997WindowsLucasArts Entertainment Company LLC3.89
Star Wars: Rebel Assault II - The Hidden Empire1995DOS, Macintosh, PlayStation, WindowsLucasArts Entertainment Company LLC3.84
Steel Harbinger1996PlayStationMindscape, Inc....
Stonekeep1995DOS, Macintosh, WindowsInterplay Entertainment Corp.3.31
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Selected Covers

SimCity: Enhanced CD-ROM DOS Front Cover
Front cover for SimCity: Enhanced CD-ROM
Spycraft: The Great Game DOS Front Cover
Front cover for Spycraft: The Great Game

Selected Screenshots

Intro - Growing city
Screenshot from SimCity: Enhanced CD-ROM
CIA credo
Screenshot from Spycraft: The Great Game
The alien armada arrives.
Screenshot from Shock Wave