Visual technique / style: Live-action cutscenes

Group Description

The technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.

This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".

Limitations:
  • The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);

  • The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).

Viewing Page 12 of 15 (items 276-300 of 351) Previous | Next
Game Titlesorted in descending orderYearPlatformPublisherUser Score
The 11th Hour1995DOS, Macintosh, WindowsOzacq1, Inc.3.43
The Dame Was Loaded1995CD-i, DOS, MacintoshPhilips Interactive Media, Inc.3.56
Paparazzi!: Tales of Tinseltown1995DOS, Macintosh, Windows, Windows 3.xActivision Publishing, Inc.1.75
Defcon 519953DO, DOS, PlayStation, SEGA SaturnData East USA, Inc.3.91
Congo: The Movie - Descent into Zinj1995Macintosh, Windows, Windows 3.xViacom New Media3.25
Space Marines: Der stählerne Kaiser1995DOSSoftware 20001.75
Noctropolis1994DOSElectronic Arts, Inc.3.93
J.B. Harold: Blue Chicago Blues19943DO, LaserActive, PC-FX, PlayStation, SEGA Saturn, WindowsRiverhill Soft Inc.4.44
Tomcat Alley1994SEGA CD, WindowsSEGA of America, Inc.3.58
Supreme Warrior19943DO, DOS, Macintosh, SEGA 32X, SEGA CD, WindowsDigital Pictures, Inc.3.83
Ghosts1994Macintosh, Windows 3.xMedia Design Interactive2.93
Road Rash19943DO, PlayStation, SEGA Saturn, WindowsElectronic Arts, Inc.3.79
Burn:Cycle1994CD-i, Macintosh, Windows 3.xPhilips Interactive Media, Inc.3.73
Iron Angel of the Apocalypse19943DOSynergy Interactive Corp.5.00
The Horde19943DO, DOS, FM Towns, PC-98, SEGA SaturnCrystal Dynamics, Inc.3.77
National Lampoon's Blind Date1994Macintosh, Windows 3.xTrimark Interactive2.58
Off-World Interceptor19943DO, PlayStation, SEGA SaturnCrystal Dynamics, Inc.3.22
Quarantine19943DO, DOS, PlayStation, SEGA SaturnGameTek, Inc.3.59
Under a Killing Moon1994DOS, Linux, Macintosh, WindowsAccess Software, Inc.4.03
Wing Commander III: Heart of the Tiger19943DO, DOS, Macintosh, PlayStation, WindowsElectronic Arts, Inc.3.89
Flash Traffic: City of Angels1994DOSTime Warner Interactive, Inc.3.03
The Last Bounty Hunter19943DO, Arcade, CD-i, DOS, DVD Player, WindowsAmerican Laser Games, Inc.4.37
The Vortex: Quantum Gate II1994Macintosh, Windows 3.xHyperbole Studios3.00
Blown Away1994Macintosh, Windows 3.xChangeling Software3.00
Corpse Killer19943DO, Macintosh, SEGA 32X, SEGA CD, SEGA SaturnDigital Pictures, Inc.3.37
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Selected Covers

Burn:Cycle Macintosh Front Cover
Front cover for Burn:Cycle
Corpse Killer SEGA 32X Front Cover
Front cover for Corpse Killer
The 11th Hour DOS Front Cover
Front cover for The 11th Hour

Selected Screenshots

Title screen
Screenshot from Burn:Cycle
Title Screen
Screenshot from Corpse Killer
The main menu
Screenshot from The 11th Hour