Visual technique / style: Live-action cutscenes
Group DescriptionThe technological advancements of CD-ROM media and real-time decompression allowed games in the late 1980s and early 1990s to use full motion video, primarily for cutscenes. In an attempt to make games more film-like, these cutscenes soon went beyond traditional animation or CGI rendering techniques and used traditional live-action film making, with real actors, props and sets. Widespread throughout the 1990s, this style of cinematics has now been all but abandoned, with a few notable exceptions like entries in Electronic Arts' Command & Conquer series.
This group collects games with such live-action elements. Note that the live-action footage need not always be a gameplay element, i.e. not all games in this group are necessarily "Interactive Movies".
- The live-action footage must have been acquired through traditional film making techniques, using video or film cameras shooting at common frame rates like 24, 25 or 30 frames a second. The footage must also be shown within the game at similar film-like frame rates. Thus, games that feature digitized images of actors that are later animated are not to be included (example: Mortal Kombat);
- The games must feature original footage. Sometimes, movie-based games contain scenes from the movie they are licensed from. These games are not to be included unless the footage, while shot during a motion picture shoot, was specifically intended for game usage (example: Enter the Matrix).
Front cover for WanChai Connection
Front cover for Corpse Killer
Front cover for Are You Afraid of the Dark? The Tale of Orpheo's Curse
Front cover for Midnight Raiders
Front cover for Space Marines: Der stählerne Kaiser
Screenshot from WanChai Connection
Screenshot from Corpse Killer
Screenshot from Wheel of Fortune
Screenshot from Ultraverse Prime / Microcosm
Screenshot from Are You Afraid of the Dark? The Tale of Orpheo's Curse